Fishman -> RE: Give me a break (4/14/2010 5:20:03 PM)
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quote:
ORIGINAL: Erik Rutins If the project will resume once the resources are available, why should the player be bothered about it? Because players don't like it when things mysteriously don't work and no explanation is given. Whether you are a more hands-on player or a hands-off player, no one likes it when things just mysteriously die and no explanation is given. It also doesn't help your debugging efforts when issues are reported as bugs because the player has no idea what the hell is supposed to be happening. quote:
ORIGINAL: Erik Rutins But if there is no shortage, there's just a delay, do you really want an additional message about that? Quite possibly, yes. Someone may have just failed me for the last time, and I am not as forgiving as Vader is. In any event, I wish to be able to ascertain at a glance somehow that something has gone wrong and why. If a construction project is stalled for some reason in the queue, perhaps it can be displayed in some indicator color indicating the severity of failure and a tooltip can appear indicating what, precisely, has gone wrong, so I can tell why nothing is happening. quote:
ORIGINAL: Erik Rutins I agree in principle, but perhaps the ship was already on the way? I agree that "eventually" should not go on too long, but there is going to be some inefficiency in any automated system. Of course, since the game does absolutely nothing to inform you of anything of this. There is absolutely nothing to indicate whether this particular thing has occurred, where that ship is, or when it will get here. If this is what is happening, perhaps a tooltip can inform the player whether a ship is actually dealing with this problem, what it is named so that the player can find it, and when it is expected to show up. Otherwise, there is absolutely no way of knowing what the hell just happened and when the game is going to get off its ass and do something about it. The game clearly already knows all this information, otherwise there would be a swarm of confused ships showing up with the same resources, so why isn't it letting us know that it is handling this? quote:
ORIGINAL: Erik Rutins I think an experienced player will know very quickly why construction is not proceeding. If he's really curious he can see if the shortage is resolved and whether a private ship is already on the way. Really, now? Because I'm pretty sure I qualify as an experienced player, and it is only through carefully poring through tables of numbers that I was able to find out why this is happening, and if there's a method of finding out whether the offending situation is being dealt with, nobody has bothered to tell us about it, and it is not at all obvious where such information might be! quote:
ORIGINAL: Erik Rutins I think there are actually a lot of different play styles. Some folks would prefer more automation and just won't worry about this as long as it resolves itself. Others want less automation and more notification. I am definitely an automator. I want things to be done. I don't want to concern myself with the pesky details of how it is going to be done. In fact, I am actively engaged in writing automation into games that did not previously support it. But when something is NOT being done, I want to know exactly why it is that my orders are not being carried out, what is being done about this, and who is to be punished for this outrage.
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