Fishman -> RE: Ship design: Big vs small? (4/14/2010 1:57:13 PM)
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ORIGINAL: Bloodly ...When it comes to ships, what do you do? Push it to the size limits, or try to stay small? And with that in mind, what do the classifications mean given you can make an 'escort', or even a 'freighter' as powerful as a 'destroyer'? Both. I like to have both a selection of cheap, easily disposable things, and magnificent flying monuments to my wealth, power, and pomposity, as well as things somewhere more in the middle of the road. The classifications define the role in which the item will be used by the AI, and contain some caveats. For instance, designs of the Escort, Frigate, Destroyer, and Cruiser classes are, to some degree, "public domain". Any escort, frigate, destroyer, or cruiser you ever design apparently can wind up in the hands of pirates, although this is extremely uncommon with cruisers. So try not to get carried away with building super-ships out of these, as you'll cause an acceleration of the arms race in which you now have to build super-freighters to defend against super-marauders that are killing them.
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