Fishman -> RE: Question on Shields (4/16/2010 11:27:31 AM)
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ORIGINAL: Bloodly When at a colony. Stations not at a colony(research base, resort base, defence base, deep space, etc.) do have size restrictions, but their limit is far higher(As an example, at game start, ships are 200, bases are 550.) Okay, 600, but point. The size limit on a noncolonial station is 3x that of a ship of the same tech. quote:
ORIGINAL: Bloodly The sizes made by default by the game are not the be-all and end-all. You can have a 'small' starbase be better equipped than a 'Medium' or 'Large' starbase. The freedom is nice, but it also screws with the standard thinking. Well, it screws with the thinking when you compare two separate modes of thinking to each other, as there is no rule enforcing the similarity of such thinking, anyway. quote:
ORIGINAL: Astorax Well, you can also build a max size 200 Escort at game start, make a size 800 Mk2 version and retro fit it on the first day its out of the oven thus neatly bypassing any shipyard size constraints the game throws at you. Yeah, but we're going to classify this as an "exploit" and not count on it as part of legitimate gameplay, because you have to figure this is going to get stabbed in the face at some point.
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