henri51 -> RE: Is this the best Hex-based system ever? (4/16/2010 10:42:17 PM)
|
I don't know... Commander Europe at War is not bad, and HOI3 would be the best if it were not so buggy, and Advanced Tactics is fast-moving, flexible and easy to play.The previous AtD was close to the best all-time hex-based turn-based game.The PzC series is excellent but requires a lot of micro-management. Kohan and Civ4 were also very good, if you are not limited to WW2. One inconsistency of Kharkov is the artillery: The game is mostly Brigade and battalion level, but the artillery is "independent" and attacks separately from the armor and infantry, which introduces some lack of realism and micro-management. After all, since battalions and brigades never attacked without artillery support, it is a bit unrealistic to have them attack separately, and it might have been simpler to include them in the units as for example CEaW.perhaps the CORPS artillery could have remained separate from the division one, since it is often required for preliminary bombardment (attacks usually began with (sometimes) hours of artillery bombardment). This is just me, but when I have to spend 3 hours or more on a single move, I find that it is a bit much.[:-] I am STILL looking for a good successor to Grigsby's War in Russia, where sub-units were included in larger units that were the actual maneuver units, which made the game fluid and kept the unit number to a manageable number. HOI3 is the closest approximation, but IMHO they overdid it by giving control to the player of the actual composition of sub-units, which adds a lot of micro-management to the game.I have no idea what will be in Grigsby's upcoming War in the East, but I am hoping that it will be an improved War in Russia (but I am not counting on it). If the upcoming HOI3 expansion (Semper Fi) corrects the major defects of HOI3, it COULD be the best WW2 game ever, but I am not counting on it, given the state in which HOI3 was thrown to the public. The word "best" depends on which criteria you re using. If it is historical accuracy and freedom from bugs, WitP Admiral Ed. probably takes the pole position, for fun factor maybe Advanced tactics, for so-far unfulfilled promise HOI3. AtD2 is probably #1 according to some criteria, but I am not sure which one(s) [:'(] So what are YOUR criteria? Henri
|
|
|
|