Troops ? (Full Version)

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Tangogulf -> Troops ? (4/16/2010 6:26:42 PM)

Hi all;

Taking a good hard look at this game. It sounds quite promising. The Codeforce website under the features tab indicates; "Recruit troops to invade enemy colonies and conquer the galaxy!"

Is this referring to the recruitments of pirates or ground troops for attacking/defending a planet? Just wondering if there is any ground war in the game?

Thanks kindly.




OberonDark -> RE: Troops ? (4/16/2010 7:12:18 PM)

There is. Colonies recruit troops. Each "troop" has a strength value, and can be loaded onto ships. You deposit those troops onto enemy planets.

You don't actually control any ground combat, it's basically a number war.

You can recruit pirates too, though. :P




Pocus -> RE: Troops ? (4/16/2010 8:29:01 PM)

I have a question on troops. If I garrison an unruly planet with loyal troops, are the chances  to revolt lessened? That would be better to have to orbit with drop ships, waiting for the civilians to rebels...




Fishman -> RE: Troops ? (4/17/2010 3:10:21 PM)

quote:

ORIGINAL: Pocus

I have a question on troops. If I garrison an unruly planet with loyal troops, are the chances to revolt lessened? That would be better to have to orbit with drop ships, waiting for the civilians to rebels...
Nope, troops don't apparently serve to maintain order in any way. So wait in orbit with dropships. Alternatively, the usual cause of predictable and impending rebellion that you can't do anything else to avoid is a large enemy colony nearby...put them there instead.




Astorax -> RE: Troops ? (4/18/2010 1:36:27 AM)

How many troops, typically, would it take to invade some random Independent hostile-to-colonizing race with no spaceport? 1? 10? 100?

Also, I loaded troops on a ship of mine and tried to invade an Independent but it would never drop them. Is there some hotkey? I tried control but no luck.




Pocus -> RE: Troops ? (4/18/2010 8:15:30 AM)

4-6 should be enough generally. You invade by right clicking on the planet. If this is a dedicated ship, it should do that asap, otherwise it will fire on the spaceport before.

My complain about troops is that they are loaded very slowly into transports, so it makes the whole troop transports concept not practical. It is much better to have small 1-2 pods transports in this case, or even one pod per cruiser...




Astorax -> RE: Troops ? (4/18/2010 8:35:42 AM)

I had 5 troop modules on my cap ship design. I loaded it up and when I rightclicked the planet, it did all of nothing at all. It didn't even go toward the planet (it was already in the immediate vicinity). It was just a red crosshair icon like the normal attack icon. Never did invade that colony.




lostsm -> RE: Troops ? (4/18/2010 8:41:57 AM)


quote:

ORIGINAL: Astorax

How many troops, typically, would it take to invade some random Independent hostile-to-colonizing race with no spaceport? 1? 10? 100?

Also, I loaded troops on a ship of mine and tried to invade an Independent but it would never drop them. Is there some hotkey? I tried control but no luck.


home planets, build 2-3 troops transports so you can get 7-10 troop units. that will do the trick. everything else only needs a pittance of a ground force.




Astorax -> RE: Troops ? (4/18/2010 8:47:29 AM)

Well, if I'm getting all of you correctly, I cannot use another ship type besides a Troop Transport to, in fact, transport and drop troops? If thats the case, should it not be disabled unless you are designing/upgrading a Troop Transport ship? I figured, since it was available, I would just combine a troop transport with my already heavily shielded/armored attack ships and not have to make as many designs.




Bloodly -> RE: Troops ? (4/18/2010 9:03:59 AM)

Check the 'Invadewhen' setting on the ship in Design.




Fishman -> RE: Troops ? (4/18/2010 9:44:30 AM)

quote:

ORIGINAL: Pocus

My complain about troops is that they are loaded very slowly into transports, so it makes the whole troop transports concept not practical. It is much better to have small 1-2 pods transports in this case, or even one pod per cruiser...
Troops are loaded just fine, speedwise: The issue is that most planets do not have enough troops, if left to autorecruit, to actually even defend the planet, let alone allow the player to fill up a sizeable transport. No planet should be defended by less troops than it takes to fill a transport unless, for some reason, you don't particularly want to keep the planet, in which case you may as well not bother defending it at all. The AI doesn't grasp this, so fails to recruit enough units. It's quite annoying, as it forces you to manually visit each of your 100-200+ colonies and manually recruit 100 legions on each one so that they are actually defended and have troops for you to pick up.




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