RE: (Informally) Announcing a New Civil War Game from WCS (Full Version)

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berto -> RE: (Informally) Announcing a New Civil War Game from WCS (4/25/2010 12:07:48 AM)

quote:

ORIGINAL: elmo3
1024x768 just doesn't cut it anymore.

++1

You're shooting yourselves in the foot if you don't support wide screens. I'd delay release in order to ensure this.




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (4/25/2010 5:55:00 AM)

quote:

ORIGINAL: berto
You're shooting yourselves in the foot if you don't support wide screens. I'd delay release in order to ensure this.


We hear you. Our two new engine certainly support wide screen -- the only reason it's a question with BAB is that the underlying engine is a few years old (though certainly not the worse for wear!). I'll let you know as soon as we know if we can pull off the retrofitting.




lancer -> RE: (Informally) Announcing a New Civil War Game from WCS (4/25/2010 9:06:53 AM)

Goodaye,

I'll have to jump in here as well and state that my tolerance for buying new games that don't accomodate native widescreen resolutions is pretty thin.

Cheers,
Lancer




Alan Sharif -> RE: (Informally) Announcing a New Civil War Game from WCS (4/25/2010 10:31:44 AM)

Sorry to go slightly off topic but is there the possibility you will give Napoleonic battles the same treatment in the future? This game system sounds fabulous and would suit these, and many other, battles equally well I think.  




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (4/25/2010 6:12:25 PM)


quote:

ORIGINAL: Alan Sharif

Sorry to go slightly off topic but is there the possibility you will give Napoleonic battles the same treatment in the future? This game system sounds fabulous and would suit these, and many other, battles equally well I think.  



This came up elsewhere. (Wargamer.com?) We currently have no plans for Napoleonic land battles, though this system could certainly support such a release. It really depends on sales: if sales of BAB's releases over the next year or two are strong then we would definitely consider it. There is a better chance of our doing a Napoleonic naval battles game, using the new naval tactical engine, as that would involve far less new coding and graphics. But a decision on that is a few months away still.




wiking62 -> RE: (Informally) Announcing a New Civil War Game from WCS (5/18/2010 12:59:55 PM)


quote:

ORIGINAL: berto

quote:

ORIGINAL: elmo3
1024x768 just doesn't cut it anymore.

++1

You're shooting yourselves in the foot if you don't support wide screens. I'd delay release in order to ensure this.



I have to agree as well. This game excits me, but if widescreen support is not available i won't be purchasing it.




sterckxe -> RE: (Informally) Announcing a New Civil War Game from WCS (5/19/2010 8:38:55 AM)

quote:

ORIGINAL: berto

quote:

ORIGINAL: elmo3
1024x768 just doesn't cut it anymore.

++1

You're shooting yourselves in the foot if you don't support wide screens. I'd delay release in order to ensure this.


+1

Greetz,

Eddy Sterckx




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (5/19/2010 9:57:51 AM)

Check out this thread: http://www.matrixgames.com/forums/tm.asp?m=2471819

I expect to see plenty of groveling emoticons (this one: [&o]) for Eric in that thread, since this did require some rather difficult, time-intensive programming...




berto -> RE: (Informally) Announcing a New Civil War Game from WCS (5/19/2010 12:33:13 PM)

quote:

ORIGINAL: Gil R.]

I expect to see plenty of groveling emoticons (this one: [&o]) for Eric in that thread, since this did require some rather difficult, time-intensive programming...

Okay, here you go:

[&o]

YES!! FIRST GROVELLER!




jnpoint -> RE: (Informally) Announcing a New Civil War Game from WCS (1/9/2011 3:58:11 PM)

I am unfortunately not so much for civil war games, but I love your COG. So I hope to see more of this kind in the future, especially with grand strategy and tactical battles layers.




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (1/9/2011 10:10:45 PM)

Glad to know you liked COG. We do have at least one such game planned, though not in a terribly advanced state.




bugwar -> Addtional Functionality (9/19/2011 10:25:01 PM)

Will "Brother Against Brother" (BAB) integrate with the strategic portion of FOF?

That would give me a good reason to buy a copy of BAB.

I like the tactical combat option for FOF, but it could really use an upgrade.

[&:]




Gil R. -> RE: Addtional Functionality (9/20/2011 9:10:55 PM)


quote:

ORIGINAL: bugwar

Will "Brother Against Brother" (BAB) integrate with the strategic portion of FOF?

That would give me a good reason to buy a copy of BAB.

I like the tactical combat option for FOF, but it could really use an upgrade.

[&:]


No, two completely different games. When you see the changes made to the engine for BAB you'll see why it would be nearly impossible to have it merge seamlessly with FOF.

I'm curious, what aspect of FOF detailed combat would you like to see improved?




bugwar -> RE: Addtional Functionality (9/20/2011 10:50:40 PM)

No, two completely different games. When you see the changes made to the engine for BAB
you'll see why it would be nearly impossible to have it merge seamlessly with FOF.


Pity, I hoped that the strategic troop OB’s, terrain and weather conditions for a FOF battle would
export to BAB, and the results of the BAB tactical battle would import to FOF as an update


I'm curious, what aspect of FOF detailed combat would you like to see improved?

Cosmetic changes mostly.

1. I would like it better if I had time to see where the opponent moves. Currently, I usually see
one or more blurs zip around the map, and unless they stay in my LOS, I am seldom sure where
on the battlefield they exited. In addition, when making the final formation/facing change with a
unit, let me see that the order finish before jumping the view to the next unit to activate.

2. In addition, everything is TINY, even at maximum zoom. When I zoom in, the hexes should be
large, where at least twice as many figures could fit as currently do.

3. When being presented with battlefield setup options, I would like it if I could review my OB while
deciding. If I see from my OB that I am artillery shy, I might want more cover and fewer heights.
Conversely, if I had many cavalry, I might want more terrain that is open. Knowing what I am
working with would help my decision process. Of course, if you want to also provide me with what
my G2 ‘thinks’ is the enemy OB, it would be amusing.

4. Have the units face a hex corner rather than a hex side. Facing a hex corner gives a much better
forward arc, while graphically providing clear indications of the flank and rear arcs.

5. When activating troops, don’t have one side move all its troops, then the other side move all of theirs.

Instead, at the start of a turn, a random side takes an action with one of their units, and then makes a
check to see if they may do so with a subsequent unit. If they succeed (chance of success falls with each
consecutive attempt) then they activate another unit. This continues until they fail an activation check, run
out of units, or voluntarily pass to the opponent. Then the opponent uses the same process.

Now if you want to get inventive, you can modify the chance of activation success with the respective unit
commander skills, staff abilities, unit fatigue, terrain, activity type, and so forth.


[:D]




olred -> RE: (Informally) Announcing a New Civil War Game from WCS (4/22/2012 4:16:57 PM)

I would like to help with the beta test




jnpoint -> RE: (Informally) Announcing a New Civil War Game from WCS (7/8/2012 7:09:45 PM)

Any news? I am still waiting for the grand strategy game [;)]
And do you have any plans for a ww2 game like COG - that would be great?




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (7/9/2012 12:41:07 AM)

A WWII COG-like game is one we'd love to do, but we have no immediate plans:
1) We have too many projects as it is;
2) The FOF/COG engine is now too old for us to make such a game using it, and developing a new engine would take at least a year, and quite possibly two;
3) There is insufficient evidence that such a game would sell well enough to justify that massive investment of time.
It is something that we would definitely enjoy doing, and have talked about, but I think we need to have one or two big hits before we can decide to make particular games more as a hobby than as a calculated business decision.

Fortunately, BAB is both a hobby AND a calculated business decision, so we're going to finish that sucker...!




mkr8683 -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2013 7:18:11 AM)

Any news on this?




Bamilus -> RE: (Informally) Announcing a New Civil War Game from WCS (4/21/2013 3:32:55 PM)


quote:

ORIGINAL: mkr8683

Any news on this?


I think this game is dead, bruh. I hope not, but waiting for someone to prove me wrong.




mkr8683 -> RE: (Informally) Announcing a New Civil War Game from WCS (4/22/2013 9:05:13 AM)

That's a damn shame. I have something in the works, but was looking forward to this.




gdrover -> RE: (Informally) Announcing a New Civil War Game from WCS (4/24/2013 1:14:30 AM)

Great news! Can't wait to buy and play!

Thanks!

G




Bamilus -> RE: (Informally) Announcing a New Civil War Game from WCS (4/26/2013 11:03:59 PM)


quote:

ORIGINAL: gdrover

Great news! Can't wait to buy and play!

Thanks!

G


You might be waiting a long time




mkr8683 -> RE: (Informally) Announcing a New Civil War Game from WCS (4/27/2013 9:13:45 PM)

G, what can you not wait to buy and play?

I'm working on a ACW mod for WinSPWW2 (see avatar)




mkr8683 -> RE: (Informally) Announcing a New Civil War Game from WCS (5/4/2013 5:36:10 AM)

Hate to hijack a thread..



[image]local://upfiles/28226/AEF6D3F846924490BA68C0E7E7B38511.jpg[/image]




mkr8683 -> RE: (Informally) Announcing a New Civil War Game from WCS (5/4/2013 5:36:45 AM)

Another one..

[image]local://upfiles/28226/3BE4BE02B9B24BEABABEEF5CAFF33363.gif[/image]




RedArgo -> RE: (Informally) Announcing a New Civil War Game from WCS (5/4/2013 7:59:07 PM)

that looks really good




czert2 -> RE: (Informally) Announcing a New Civil War Game from WCS (1/27/2014 9:47:45 PM)

is anyone rembering ciwil war generals II ? any chance to this be more modernized version of that game ?




Anguille -> RE: (Informally) Announcing a New Civil War Game from WCS (1/29/2014 11:18:08 AM)


quote:

ORIGINAL: czert2

is anyone rembering civil war generals II ? any chance to this be more modernized version of that game ?


Remembering? no. Still playing? yes...[;)]




Gil R. -> RE: (Informally) Announcing a New Civil War Game from WCS (2/18/2014 9:10:42 PM)

quote:

ORIGINAL: czert2

is anyone rembering ciwil war generals II ? any chance to this be more modernized version of that game ?


It will not be a modernized version, but multiple testers have compared it to CWGII (compared it favorably, that is), so I am optimistic that most fans of that game will like this one.

And yes, progress is still being made. Things have slowed down for various reasons, but it is most certainly still under production. I might have some new screenshots in the not too distant future, in fact...




Alan Sharif -> RE: (Informally) Announcing a New Civil War Game from WCS (2/18/2014 10:38:29 PM)

Good to hear.




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