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				  castor troy ->  RE: Solution for the 4 engine discussion  (5/1/2010 5:04:55 PM)
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				   quote:
  ORIGINAL:  LoBaron      Ah...but CT...that is a beautiful display of a layered CAP defense you ran into.    My opponent and me use this very often. Good to know it works for others too. [;)]      Thanks for your tonightīs contribution of selective perception...             so if the enemy uses layerd Cap then this causes the other side sending in the squadrons one after another in 95%+ of the times? Ah, now I see...       while youīre surely not serious about it, the 10 squadrons 10 (or more) sweeps are just as plain stupid as theyīve been right from the beginning and nothing changes that. No dev statement nor any guide on how to do something. Some time ago one of the devs was so kind to look at my PBEM because Iīve kept complaining in my AAR and I was told the only thing I could do more would be to change my units to the right HQ. I tested it in my AI game and found out that itīs only a waste of political points. Iīve kept complaining in my AAR and at some point I just went ahead and spent 500 pps to change a bunch of fighter squadrons. Theyīve then been in range of TWO HQs that were suiting them and what does it help? Nothing, just like Iīve said before.      A turn later, todayīs contribution of selective perception (and itīs just one of the stupid single squadron kamikaze sweeps that happen on and on and on AND all the myths about air coordination are met):            Morning Air attack on Magwe , at 57,47       Weather in hex: Thunderstorms       Raid detected at 17 NM, estimated altitude 29,000 feet.   Estimated time to target is 6 minutes       Japanese aircraft         Ki-43-IIa Oscar x 17         Ki-44-IIa Tojo x 31               Allied aircraft         P-40E Warhawk x 23           Japanese aircraft losses         Ki-44-IIa Tojo: 2 destroyed       Allied aircraft losses         P-40E Warhawk: 12 destroyed               CAP engaged:   24th Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)         (17 plane(s) diverted to support CAP in hex.)         0 plane(s) not yet engaged, 9 being recalled, 8 out of immediate contact.         Group patrol altitude is 35000          Time for all group planes to reach interception is 40 minutes   50th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling)         (8 plane(s) diverted to support CAP in hex.)         0 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.         Group patrol altitude is 16000          Time for all group planes to reach interception is 1 minutes   260th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling)         (14 plane(s) diverted to support CAP in hex.)         0 plane(s) not yet engaged, 14 being recalled, 0 out of immediate contact.         Group patrol altitude is 26000          Time for all group planes to reach interception is 1 minutes   11th Sentai with Ki-44-IIa Tojo (1 airborne, 0 on standby, 0 scrambling)         (9 plane(s) diverted to support CAP in hex.)         1 plane(s) intercepting now.         0 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.         Group patrol altitude is 30000          Time for all group planes to reach interception is 1 minutes           stupid sweep one... [8|] 19 Warhawks shot down, skill 70       --------------------------------------------------------------------------------   Morning Air attack on Magwe , at 57,47       Weather in hex: Thunderstorms       Raid detected at 30 NM, estimated altitude 31,000 feet.   Estimated time to target is 8 minutes       Japanese aircraft         Ki-43-IIa Oscar x 16         Ki-44-IIa Tojo x 20               Allied aircraft         P-39D Airacobra x 25           Japanese aircraft losses         Ki-43-IIa Oscar: 1 destroyed       Allied aircraft losses         P-39D Airacobra: 8 destroyed               CAP engaged:   50th Sentai with Ki-44-IIa Tojo (1 airborne, 0 on standby, 0 scrambling)         (4 plane(s) diverted to support CAP in hex.)         1 plane(s) intercepting now.         0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.         Group patrol altitude is 16000          Time for all group planes to reach interception is 2 minutes   24th Sentai with Ki-43-IIa Oscar (5 airborne, 0 on standby, 0 scrambling)         5 plane(s) intercepting now.         0 plane(s) not yet engaged, 8 being recalled, 3 out of immediate contact.         Group patrol altitude is 35000          Time for all group planes to reach interception is 30 minutes   11th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling)         0 plane(s) not yet engaged, 4 being recalled, 2 out of immediate contact.         Group patrol altitude is 30000          Time for all group planes to reach interception is 38 minutes   260th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling)         0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.         Group patrol altitude is 26000          Time for all group planes to reach interception is 3 minutes       stupid sweep two... [8|] 16 Aircabras shot down, skill 70         --------------------------------------------------------------------------------   Morning Air attack on Magwe , at 57,47       Weather in hex: Thunderstorms       Raid detected at 42 NM, estimated altitude 34,000 feet.   Estimated time to target is 12 minutes       Japanese aircraft         Ki-43-IIa Oscar x 5         Ki-44-IIa Tojo x 10               Allied aircraft         P-39D Airacobra x 25           Japanese aircraft losses         Ki-43-IIa Oscar: 2 destroyed         Ki-44-IIa Tojo: 2 destroyed       Allied aircraft losses         P-39D Airacobra: 1 destroyed               Aircraft Attacking:         16 x P-39D Airacobra sweeping at 31000 feet       CAP engaged:   24th Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)         0 plane(s) not yet engaged, 4 being recalled, 1 out of immediate contact.         Group patrol altitude is 35000          Time for all group planes to reach interception is 33 minutes   11th Sentai with Ki-44-IIa Tojo (1 airborne, 0 on standby, 0 scrambling)         1 plane(s) intercepting now.         0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.         Group patrol altitude is 30000          Time for all group planes to reach interception is 1 minutes   50th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling)         0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.         Group patrol altitude is 16000          Time for all group planes to reach interception is 1 minutes   260th Sentai with Ki-44-IIa Tojo (1 airborne, 0 on standby, 0 scrambling)         1 plane(s) intercepting now.         0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.         Group patrol altitude is 26000          Time for all group planes to reach interception is 5 minutes       stupid sweep three... [8|] the dive finally changed and only one Airacobra shot down...    --------------------------------------------------------------------------------   Morning Air attack on Magwe , at 57,47       Weather in hex: Thunderstorms       Raid detected at 25 NM, estimated altitude 26,000 feet.   Estimated time to target is 8 minutes           Allied aircraft         P-40E Warhawk x 22           No Allied losses               Aircraft Attacking:         22 x P-40E Warhawk sweeping at 25000 feet          stupid sweep four... [8|] nothing left... one P-40E squadron didnīt launch at all but wouldnīt have made a difference other that we would have seen one more single squadron sweep against nothing in the air...                    itīs not that selective  to be honest... itīs a feature of a well working routine... why did this betatester once tell me: "first you will think that the airroutine is great, the further you will get into the game the more you will notice itīs the most borked routines of all in the game". And with 800 turns done, I can only agree with him.      but thatīs the wrong thread for it anyway and while I for sure wonīt open a thread about it, Iīm sure it wonīt take long to see one about it again anyway. This thread is about 4Es and the funny thing about it, I wonīt use fighters anymore anyway against enemy bases, I will only use a hundred 4Es to fly in unescorted, like it was done in real life to shred the enemy. Hey, itīs a game afterall and not a simulation. Though the map gets a triple A as well as the OOB... 
				  
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