DasTactic -> RE: Making Money in 1.04 (4/21/2010 7:42:31 PM)
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ORIGINAL: jscott991 It strikes me that the bulk of your feedback is coming from micromanaging players. Any game that listens to players who want more of a challenge always risks alienating those that do not. I've had this problem with every Matrix game I've purchased (which is, in fact, why I can't seem to stay interested in them for very long). That's my own fault for repeatedly sticking my hand in the flame seeking a different result, but it would be nice if a game lauded in reviews for its automation doesn't make using that automation impossible as it tries to cater to those who want more of a "challenge." As I've said in this thread repeatedly, if you want us to micromanage, tell us how; make the information necessary to evaluate planets and mines more accessible (or accessible at all); and simply be clear about the direction the game is heading. In my opinion, you won't be able to have it both ways. If you make the automation AI marginally profitable, you will make it too easy for micromanagers to be wildly profitable. But if you can strike that balance, you will have a wonderful game. Well said. My feelings exactly. :) My preference would be that if everything is automated the AI will manage your economy adequately. For those of us that just want to focus on a small aspect of the game, the AI should be able to do a reasonable job of the rest. For example, I've been considering playing a game where all I control directly is a fleet of ships leaving the AI to manage everything else. If the die-hards want to micro-manage other aspects then the rewards/punishments should be subtle so the economy doesn't crash uncontrollably into the red or blow out the other way.
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