Bullwinkle58 -> RE: Gamey or Not? part 2 (4/23/2010 6:49:11 PM)
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ORIGINAL: witpqs Andrew Brown gave the definitive answer as far as AE technically in the other thread. Obviously you should still agree with your opponent on whatever you want. For those of you who don't know, Andrew made the map. Here is Andrew's post: quote:
Interesting that the Great Australian Bight is being discussed. When I made the map, I actually wanted to make the Bight "un-invadeable" (is that a word?), but I didn't, simply because I looked for, but could not find, a map that showed exactly which parts of the Bight have the high cliffs. So not wanting to just guess, I left it alone (also taking into account that there were not likely to be a lot of invasions there). So if someone does have a good idea of exactly which stretches of the Bight coastline are lined with cliffs I could happily amend the map to suit. By the way, not all coastal hexes are able to be invaded in AE. For example, swamp hexes are not able to be invaded. This is done using a "not able to be invaded" attribute in the hex data. There is no need to use impassable hexsides like there was for the old WitP map. So if there are other specific locations that could not be invaded at all (along the entire stretch of coast included in the hex) they could be treated in the same way. Personally, I don't have a problem with the invasion of non-base hexes. That is perfectly fine as far as I am concerned. But I know there are a lot of people who prefer to restrict invasions in that way. Andrew I hadn't seen this post elsewhere. Thanks for re-posting. I spent some time last night on Google Earth looking at the Bight. Obviously, that resource doesn't offer 3-D rotations in order to see cliff heights, but it really brings home the vastness of that area of the continent. I also traced the rail line in medium zoom from Adelaide to Perth, including that amazing 500 km stretch without a single curve. I remember going out on the rail car platform, leaning out to see, and noting the vanishing-point phenom, a single silver thread in the red-brown dirt going off to infinity in both directions. Also interesting to know the hex format alows impassability without work-arounds, and the swamp thing.
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