taltamir -> RE: Super Beam Weapons (4/23/2010 8:23:10 PM)
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it is said to be negligible because you can disassemble 10 ships with level 10 shields, level 7 hyperdrive, level 7 reactor, level 5 lasers, level 6 torpedoes, etc.... when you are level 1 in all tech areas... and all you get is a few random boosts which result in... nothing. maybe gaining 1 or two tech levels in a random area (not all areas btw). This is because the current model is "additive"... that is, you acquire level 6? that includes level 1-5. You can't, say, get 50% research (and no more than 50%) to level 5 shields by disassembling one while you are on shields 2... it will add to shields 2 research (maybe make you get shields 3)... what I think it should do... lets say you are: S1: 100% S2: 70% S3: 0% S4: 0% S5: 0% Disassembling a ship with shields 5 should make you: S1: 100% S2: 70% S3: 0% S4: 0% S5: 50% Actually wait, scrap that idea... what you should get is per component boost to total research that lasts until you reach the appropriate level. That is... in the above example. If the ship had 7 units of shields 5. Then you should get a 7% boost to shield research until you reach shield 5. at which point THAT bonus expires. (but not bonuses you get from other components disassembled)... And if you disassemble a second ship with 13 shields 5, then it should raise the bonus to 20%. And then disassemble a ship with 10 shields 7? well, your total bonus is now 30% until shields 5 are done (7+13+10) and 10% for shields 6 and 7. This applies per component... so that means a ship with more advanced drive, shields, thrusters, etc... will give a research boost in all areas that lasts until you catch up. Basically, each single component goes to a LAB somewhere where people can study it and learn from it over however long it takes to completely reverse engineer it. Altering the exact percent bonus to research can be done later as a balancing act via a multiplier.
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