Wade1000 -> RE: LeSigh at the galaxy creation formula (4/24/2010 6:23:20 AM)
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I agree. There are billions of stars in our galaxy. A game like Distant Worlds having limited stars should represent the stars that are worthy while omitting the stars that are not worthy. Thus, if many of the limited number of game stars are not worthy then the game seems odd and less fun. quote:
ORIGINAL: Krelos When it comes to DW, I think of it as the game omitting the 99% of useless solar systems and only showing the ones that matter. As a way to rationalize there being only 1400 stars. But yeah, if there's only 1/7th of the systems that have habitable planets... that's just not a good thing any way you look at it. quote:
ORIGINAL: Krelos quote:
ORIGINAL: Fishman Completely worthless systems seem to be a waste of the game's RAM, which is already experiencing issues. Perhaps the generator should decide "Why is this system even in the game?" before generating it, so that there aren't any purposeless systems that serve to simply waste space on the map and your RAM. After all, you've already pruned a galaxy down to about 700 stars (is 1000 and 1400 even playable to completion without the game dying horribly halfway through?), so clearly you're already aiming to discard the chaff. Most stars don't have anything around them in real life, but we can already tell this with current technology, and would thus not consider them interesting enough to ever visit if we could. Precisely, if a system has no usable planets it shouldn't even exist in-game. There's a reason there are different galaxy sizes available. Having the majority of systems useless makes the 1400 size 700 in practice, at best, but still uses the memory of the 1400. And yes, it is. [:)] My system can handle a 1400 galaxy with minimal problems.
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