NorthStar -> Different Issues (7/23/2002 11:15:08 PM)
|
I think we are confusing two different issues here. Ships break off from a TF when they become too slow to keep up with it. This happens to Transport TFs, but only when they are at sea. I think this is just a convenience so that you don't end up with four or five TFs in a port unloading separately as ships become damaged. TF retirement is different. When retirement is allowed for a Transport TF, the TF Commander will break off his mission FOR THE ENTIRE TF when he feels the TF is in unacceptable jeopardy. You can effect this somewhat by trying to pick an aggressive commander for the TF who will hopefully stay put longer. However, the only way to guarantee that the TF stays at all costs is to turn off Retirement Allowed. That's why it exists: to allow control of the TF behavior. In summary, the TF is not withdrawing becasue of the damage itself (ie, lost ship performance), but rather the fact that as more damage is inflicted, the TF Commander determines that the TF is at unacceptably high risk, and it is time to leave. I think this is historical behavior, as well. As far as I am aware (and I could be wrong, I'm not an expert) when Transports decided to pull out of a hot landing, the whole TF left. The commander did not send them out in small groups as they became damaged or unloaded. If you want to do so, you can, but the AI will not do it for you.
|
|
|
|