Don Bowen -> RE: Damaged Ships (4/25/2010 8:10:37 PM)
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ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Smeulders Question to all the people setting your TF to cruise speed, why ? I agree, cruise speed is safest, but if you leave them at mission speed they will use their cruise speed as default anyway. If a dangerous situation should arise, mission speed also gives your TF a chance to get out of dodge using full speed and if it's only needed for one phase or turn, it probably won't sink your ships. I know that in other areas of the game Mission=Cruise in effect, but in transitting float damaged ships I support those who say that not setting THE BUTTON ITSELF to Cruise will accumulate float damage and lose you the ship on a long haul to the shipyard. It's just the way it is. This is correct. It is better to force the TF to Cruise Speed. Leaving it at Mission Speed will slightly increase the chance of damage. Mission speed is not exactly the same as cruise speed. Mission speed indicates cruise speed unless full speed is needed (usually for combat). However, it infers a state of readiness that reduces damage control and increases chances of movement damage. I'd recommend: 1. If possible, reduce systems damage to zero. Systems damage includes damage to ship's fire fighting and flood control systems. You want those to be at full capability before you set out. 2. Reduce floatation damage to "just major". Minor floatation damage is water in the hull. Not a good thing. 3. Group ships by speed. One slow ship keeps the whole TF at sea longer. 4. Specify cruise speed. 5. Always include an undamaged ASW escort. and, lastly 6. If in doubt, move a repair ship or tender to the damaged ship location. Better to move an undamaged ship than loose a leaky one half-way home.
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