Alfred -> RE: Serious need to rethink how Carriers work (4/29/2010 1:17:38 AM)
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quote:
ORIGINAL: sfbaytf If you set the range to zero or one you're making yourself extremely vulnerable to counter attack from enemy carriers. This is a non sequitur, in fact in terms of understanding how AE operates it is totally wrong. You complain elsewhere that your CVs are parked some 8 hexes away from Japanese bases yet your fighters dissipate their strength by sweeping enemy bases. If you instead limited your fighters to a zero or 1 hex range (subject to the per centage CAP you assign to them) they would remain fresh, at full strength to meet incoming strikes. You change the target then once again you open yourself up to attack from enemy carriers and ships. Another non sequitur. Operating close to Japan, provided your opponent retains any assets, you are always open to attack from the enemy. That is the benefit of having interlocking airbases (compounded by mobile naval assets) for the defender. It is simply impossible to totally suppress all Japanese homeland airbases using only Allied carriers. By this stage of the war American carrier task forces had sophisticated combat information centers and could gather, analyse and disseminate information gathered and make reasonably intelligent targeting decisions. You sound like you expect it to be a "Turkey Shoot". Instead you are opposed by an opponent who either by his good play, or your earlier mistakes, retains a significant sting and is employing it to good effect. Also what relevance to a turn based game engine is your point about historical real time Allied capabilities. There are plenty of good reasons to operate your carriers close to the home islands-especially if you intend to invade. And are you achieving your goals. Seems to me that you are shooting down a lot of enemy air, thus degrading his defences. On the other hand, from what you have posted on this thread you don't seem to be implementing a multifaceted pre invasion plan and seem to be not fully aware of how the game engine operates (cf your posts on the effect of the A-bomb). Yet notwithstanding your opponent's endeavours and the game engine's features which you find objectionable, you state you are ahead of the historical timeline - so why the complaints. It would be a very poor human opponent if they were not able to set you difficulties which you need to overcome. Alfred
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