taltamir -> RE: invading colonies properly (4/28/2010 4:01:51 PM)
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quote:
ORIGINAL: Davor That is why we need to have martial law on a planet. If you have 10 or 20 ground troops on the planet, it should be under control. No happiness, but no rebellion either. Mind you, you will pay through the nose for maintenance costs, but that is the way it should be. Keeping a planet from revolting dosn't come cheap. Maybe even have 2 different type of troops. You have your normal ground troops, and martial troops, wich work the same to quell rebellion but cost 10% in maintenance costs but have only 10% of the defenceive value as well. Can't be used to assault a planet at all. my idea is that troops are either "native" or "alien"... in a newly conquered world, all troops are alien (or maybe, have a home planet), as time passes they convert from alien to native at a set rate. Rebellion is impossible until a certain ratio between native and alien troops exists... and if it occurs, then the two fight it out. quote:
ORIGINAL: Fishman You needed way more than those 10-20 troops on that planet anyway, otherwise some asshole AI will jack it in a random transport fly-by. the thing is, if you have 10 troops on it... it will rebel and those 10 troops will join the rebels. For some reason my human marines (from a democracy) feel like immediately joining up with the bug race hive mind... don't ask me why.
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