Fishman -> RE: Better Spies (4/28/2010 9:30:39 PM)
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One of them will gain experience if the spy is foiled and caught. However, this is not usually a reliable way to train spies because it is very slow and random. While you will probably have most of your spies on counter-intelligence anyway, the best way to grind spy XP is to send them on easy cakewalk missions that can be done in short duration with very high odds of succeeding, or at least not being killed. Whether you succeed or not, as long as the spy survives, he gains XP. And ultimately, it doesn't matter if you succeed or not, since all you're doing is sabotaging the construction of a random worthless planet, which probably wasn't building anything anyway, or inciting some locals who already want to revolt anyway to riot. Odds of success will be 80-90+%, with additional odds of not dying, which is good enough.
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