Thanks developers (Full Version)

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SuluSea -> Thanks developers (4/29/2010 1:32:07 AM)

I just wanted to say thanks to the developers and the continued support of this game. It is very much appreciated. [:)]





Swayin -> RE: Thanks developers (4/29/2010 2:58:55 AM)

Here, here!  [&o][&o][&o]




sfbaytf -> RE: Thanks developers (4/29/2010 3:13:06 AM)

Excellent job. I spend way too much time playing. I know it sounds like I'm complaining about some things, but that's not the case. Yes I have opinions and can be a big pain in rear. I had many boses present and past who've said that to me on many occasions.

If I didn't care for the product I wouldn't say anything let alone pay $80.




sfbaytf -> RE: Thanks developers (4/29/2010 3:13:19 AM)

One other thing I want to mention. The decision to skew history and give Japan advantages was a good one. Some of us may complain from time to time, but that doesn't mean you made a bad decision.




Misconduct -> RE: Thanks developers (4/29/2010 4:10:40 AM)


quote:

ORIGINAL: sfbaytf

One other thing I want to mention. The decision to skew history and give Japan advantages was a good one. Some of us may complain from time to time, but that doesn't mean you made a bad decision.


Put in perspective if the game was half realistic then the Japanese would be so horrible nobody would bother playing a side garanteed to lose. With some of the advantages at least JFB's can play a PBEM without being massacred in first 2 years of the war.




Wild -> RE: Thanks developers (4/29/2010 4:29:16 AM)

I just started playing AE seriously since the 3rd Patch came out (Long time WitP player though) and i agree it's awesome.
I also think that giving a little more of an edge to the japanese than historical was the right decision. I'm very big on historical accuracy, but i think in this theatre of WWII it's justified to stray a little. It would just become boring to quickly otherwise and replayability would suffer.

Thanks Developers!!! [:)]




Swenslim -> RE: Thanks developers (4/29/2010 7:15:27 AM)

In what sides PBEM game is not realistic for Japan side ?

Japan had lots of disadvantages, little number of pilots, little number of destroyers and escorts, little number and poor quality of engineer and air support units, little number of tankers to ship oil, little number of CV's




Athius -> RE: Thanks developers (4/29/2010 11:22:54 AM)

This is one of the few games that Iam still playing, months after a bought it.
I love the details, a testimony of the work that has been put in this title

keep up the good work.




Wild -> RE: Thanks developers (4/29/2010 12:27:45 PM)


quote:

ORIGINAL: Swenslim

In what sides PBEM game is not realistic for Japan side ?

Japan had lots of disadvantages, little number of pilots, little number of destroyers and escorts, little number and poor quality of engineer and air support units, little number of tankers to ship oil, little number of CV's


They do seem to do much better in the air campaign than histoical however. They still seem to be able to match the allies well into 1944 in this area.

Note: i'm an AI player so i don't have first hand experiance with this in PBEM, but the AAR's seem to support this assertion.




P.Hausser -> RE: Thanks developers (4/29/2010 12:42:21 PM)


quote:

ORIGINAL: Misconduct


Put in perspective if the game was half realistic then the Japanese would be so horrible nobody would bother playing a side garanteed to lose. With some of the advantages at least JFB's can play a PBEM without being massacred in first 2 years of the war.





[:D][:D][:D]




LoBaron -> RE: Thanks developers (4/29/2010 1:06:40 PM)


quote:

ORIGINAL: SuluSea

I just wanted to say thanks to the developers and the continued support of this game. It is very much appreciated. [:)]





I can only second that.



PS: This is exactly the advantage of games like these compared to all those graphics explosions that get "out of date" after you tried it once or twice.
WeŽll play this game long after the current "strategy" game superstars are buried or are in theis addon release #6, and get support from
creative people that love play the game themselves. [&o]




thegreatwent -> RE: Thanks developers (4/29/2010 8:03:45 PM)

What a game. WitP has spent years on my hard drive and AE is going to do the same. Other programs come and go, operating systems as well. Computers too have gone from shiny gizmo to expensive doorstop. This game has outlasted them all. Well done.




Canoerebel -> RE: Thanks developers (4/29/2010 8:09:30 PM)

I agree.  The game has consumed hundreds (thousands?) of hours since Miller and I began our match in October.  We're having a blast.  I can't imagine playing anything else unless and until a successor comes along (after all, I played UV until WitP and WitP until AE; no other games have been purchased during that interval).




TulliusDetritus -> RE: Thanks developers (4/29/2010 8:37:23 PM)

The developers on the picture below... [8D] What you can't see in this photo is Average "Fix The Bugs!" Joe (a.k.a. average WitP AE player) and his most feared whip [:D]

[image]local://upfiles/11562/016778CBF32542B6AF22B1D7B240B7DE.jpg[/image]




Kwik E Mart -> RE: Thanks developers (4/29/2010 9:03:23 PM)


quote:

ORIGINAL: SuluSea

I just wanted to say thanks to the developers and the continued support of this game. It is very much appreciated. [:)]





100% agree...in most cases, they show the patience of a saint to the level i can only hope to someday attain...[&o]




PaxMondo -> RE: Thanks developers (4/30/2010 4:05:42 AM)

Huzzay Devs!!![&o]




John 3rd -> RE: Thanks developers (4/30/2010 7:05:36 AM)

Concur




Rob Brennan UK -> RE: Thanks developers (4/30/2010 3:15:23 PM)

+1 sign up here too .. Well Done !




Grit -> RE: Thanks developers (4/30/2010 4:46:37 PM)

Couple of newb observations.

The game is very stable. In today's world with people using several different versions of operating systems and all kinds of video cards. Games usually have a hard time adapting.

While at first complicated, once you get the hang of the mechanics it's intuitive. It works like you think it should.

Thumbs Up!




freeboy -> RE: Thanks developers (4/30/2010 11:19:37 PM)

yep.. THANKS!!! this is a labor of love and your efforts do not go un noticed




LeeChard -> RE: Thanks developers (5/1/2010 12:33:58 AM)

I play this game every day, in the morning before work and when I get home. I haven't gotten even a little bit tired of it. That makes it the cheapest game I've owned since the first Civ. [sm=happy0065.gif]




RUDOLF -> RE: Thanks developers (5/1/2010 1:08:50 AM)

Yes, it is a great game




chesmart -> RE: Thanks developers (5/1/2010 1:40:59 AM)

The Best




brhugo -> RE: Thanks developers (5/3/2010 3:31:50 PM)

I played Pacific War until its bits wore out.  Then I took a short break from this type of game.  I actually found WITP AE seaching for a computerized version of Avalon Hill's "Flattop"; instead I found a computerized version of SPI's "War in the Pacific"!  Except that the manual for the SPI game was only 56 pages long...
This is the best game (computer or otherwise) that I have ever played by at least a factor of ten.




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