taltamir -> RE: my custom ships wipe the AI's plate clean - everytime (5/3/2010 9:03:24 PM)
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ORIGINAL: Wicky Well what Taltamir wants to say is, because 480 capacity vs the 140 of the Megatron means +342,8% increase, while the Megatron 1.5 regen vs 1.3regen means a 15,3% better regeneration. And that's why he always wants us to use the Deucalios (?) Shield. Strange, I have already seen the name of this shield a hundred times, but I still haven't learned if it is spelled Deucalios or Deucalitos ! :) However, the AI tends to send all it's forces when under attack, and that means couple of enemy ships will be arriving at a basis of each minute to attack. It does make a difference when your shield is down from 14k to 8k when the next enemy wave arrives, and a simple math will prove that Megatron Z4 is better when you have to fight for 30 minutes. No, it will not. Simple math proves that the magatron is vastly inferior. I have done the math in this very thread. here it is: quote:
That does not compute, at all... why would you have orders of magnitude more shields then weapons? that is a total waste! And the math indicates you are wrong about that assumption... put 300 shields instead of 30 and you would maintain the same type of ratios; math doesn't lie :)... especially because you should expect to field armies with 300 torpedoes against those bases... Actually, in the above example it was a capital ship with 30 shields and 30 torpedoes... A typical FLEET I make has 300 torpedoes between them. (mostly from smaller then capital ships actually). The duelc... you know what... I am just yacking when I could be mathing... give me a moment... ok so the same 30 torpedo ship is going up against a starbase with 300 shields instead of 30... I will refer to the deucalious KT900 as "D Shield" and the Metatrox Z4 shields as "MZ shield". On a 300 shield base (which will cost a LOT btw), you now have: D shields have 144,000 strength and 390 a second regen rate. MZ shields have 42,000 strength and 450 a second regen rate. It is being hit by my 30 torpedo capital ship for a DPS of 1661.54... 1661.5 DPS vs MZ shield... 1661.5 (damage) - 450 (recharge rate) = 1211.5 DPS, @42,000 shield strength that is 34.7 seconds to penetrate shields. 1661.5 DPS vs D shields.... 1661.5 (damage) - 390 (recharge rate) = 1271.5 DPS, @144,000 shield strength that is 113.3 seconds to penetrate shields. How much better are 300 D shields than 300 MZ shields? 133.3/34.7 = 3.84x as long to destroy the D shields. How much better are 30 D shields than 300 MZ shields? 8.875/2.598 = 3.42x as long to overcome the D shields. As you can see the ratio has gone UP... this means that as you increase shields the D shields become progressively BETTER then the MZ shields. Same for damage btw... as you increase the damage done to them the D shields also become superior over time. Lets test it with the IDEAL conditions for MZ Shields than... that is, 1 single torpedo weapon (since the more weapons, the more favorable the D shields get), and 1 single shield component. DPS is 55.4 for a single torpedo. DPS vs D shields is 55.4-1.3 = 54.1 DPS, @ 480 shields that means 8.87 seconds... actually what am I doing, this is exactly the same result as the 30 shields vs 30 torpedoes were... duh! what happens is, in an extreme case of 300 shields, a SINGLE weapon will not be able to overcome its recharge it. you need 8 torpedoes to overcome the recharge rate of d shields and 9 torpedoes to overcome the defenses of the MZ shields... once you have overcome it, each additional weapon added increases the effectiveness of D shields over MZ shields... at 7 neither shield would be penetrable, at 8 torpedoes, only the 300 D shields are penetrated, at 9 torpedoes both shields are penetrated (for having a 10 to 1 ratio of shields to weapons, which, is a completely ridiculous situation)
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