Shark7 -> RE: Math Says: Don't use the Super Weapons (5/6/2010 4:37:00 PM)
|
quote:
ORIGINAL: AMF quote:
ORIGINAL: MajFrankBurns quote:
ORIGINAL: lostsm quote:
ORIGINAL: Erik Rutins Once 1.0.4 is complete, we'll take another look at weapon balance in 1.0.5. [8D] if the next patch actually allowed us to mod values you realize that you guys wouldn't have to work on patches to address balance issues anymore Actually they would because many of us don't like using 3rd party mods as many don't really test their modifications they just throw crap at the mod download page and let god sort them out and us having to be the guinea pigs for them. In my experience, this is not true at all. Again, I keep returning to SE4 as an example of how a almost completely moddable game led to a robust modding community and then a bunch of very high quality, and constantly improving, mod sets. There were mods for every flavor and the community was active enough to keep improving them to the point where they were fantastic. I still think back fondly on the star trek mod, the proportions mod, and others that were nearly perfect due to the competitive nature of modders and the feedback they got from the players. And I think that it was only becuase of all the mods that SE4 stayed around for so long. Lots of people still to this day play it even after it's been out, what over ten years maybe... Seriously, the more a game can be modded, the more any and all aspects of a game can be modded, the better it will be and the more people it will appeal to. If Matrix allows this, it would likely make DW not only a fantastic game, but make it *the* 4X game for the next decade. Just my two cents, on my soapbox. I'll shut up now. Modding is always a plus, though you will get a few rotten apples in every bushel. The thing is, if a mod stinks, you can uninstall it. And they definately make bad games decent, and keep great games playable and alive for years after they should have faded away.
|
|
|
|