taltamir -> RE: Weapon balance for the future (5/4/2010 12:00:06 PM)
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Cohesion isn't the big problem, ok when you want be effective at other side of the system i could be a problem :-) But the real problem is to hit a moving target. Its like a police officier want to someone with a bowling ball instead his pistole. A laser beam can't correct his flight, on long range you can hit static moving objects without problems. It the same problem current sharpshooter have, if the target is doing a step while he pull the trigger he will miss. Lasers move at the speed of light and can easily be corrected for the current PATH of a moving target. (its called leading), it is only an issue if the enemy CHANGES their trajectory after you fired but before it hits, as it moves in the speed of light, it is impossible to detect before it actually hits. I actually did the math once, even a fairly small sized vehicle will need to apple acceleration of thousands of G in random directions every few seconds to avoid lasers fired from the other side of the solar system. And larger ships will have to apply millions of G of acceleration. Dodging LIGHT is pretty fing hard. Sniper bullets are a LOT slower then light, aim for a much smaller target, and rely on an inaccurate human to aim them. quote:
The only true statement are "Limited by their fuel", if they dont need fuel they would got unlimited range. But why the heck a missile need to be chemically propelled ? Missiles or Torpedos are mini Spacecrafts without hyperdrive,lifesupport,defence. If you want a real tech counterpart, try a Tomahawk. Heck, in that case you might as well put a tiny warp drive on them :) quote:
In space, missiles have infinite range. If I want, I can lob a missile towards Alpha Centauri. It may take a hundred years to get there, but it'll get there. What I wanted to kill probably won't still be there, though. While missiles have finite delta-V, presumably, like any ship, in space, there is no such thing as "maximum range" for an object, Newton's Laws of Motion assure us that anything you throw into space will fly forever until it hits something. You confuse missiles with bullets... missiles are, by the definition given above, bullets that use an engine to track a target. When a missile runs out of fuel in space it becomes a bullet. quote:
Cohesive laser range is actually fairly short, although in theory, it could be improved a lot. However, lasers are strictly line-of-sight, and cannot be guided. A missile can do a burn, fly towards its target, and then use its remaining delta-V for terminal attack maneuvers. A laser cannot make any such corrections. Additionally, space is very huge, and targets are very small: Even the smallest aiming error is amplified many, many times over the massive distances of space. Even without issues of cohesion, the maximum effective range for a laser against a target actively desiring not to be shot is maybe 150000 km. At that range, by the time you see the target, it has not been there for a good half a second, and by the time your shot REACHES the target, it will have not been there for a good second. Imagine trying to snipe an object smaller than a pixel with 1000ms ping. Ain't easy. The same limitations apply for any other relativistic projectile: While a mass driver round won't have cohesion issues, the odds of hitting anything become exceedingly bad very fast. Unlike lasers, that mass driver round is going to eventually ruin someone's day, because while a laser will lose cohesion and become harmless, a mass driver round will fly forever through the infinite void until it hits something. If some hapless planet is your backstop, it sucks to be them. Correct about mass drives... as for line of sigh issues, this is a big deal for planetary combat, where even today battleships curve projectiles to hit target beyond line of sight (due to the curvature of the earth, LOS is blocked BY the earth itself) If you see the target you can calculate its current speed, its acceleration, and observe the activity of its engines, all of which can be used to calculate where it is GOING to be... unless the target randomly fires its engines to produce enough thrust so that your calculations will be off, to the point where, as I mentioned above, they will need to apply thousands to millions of Gs of accelerations. As for the aiming issue... then impose a penalty to aiming. a miss chance that gets bigger the further out you are. Also, at a distance of half a light second away, your torpedo will take A LOOOOOOONG long time to reach the target. I used google: http://answers.yahoo.com/question/index?qid=20090325131129AAxvc3V Light travels at 670,616,629 miles per hour. The fastest missile ever built at 15,000 miles per hour. This makes 44707.8x faster. if it takes half a second for your laser to reach, it will take 22353.9 seconds for the missile to reach. 6.21 hours for an ICBM to reach a target that light reaches in half a second. And keep in mind that most missiles are vastly slower then those super ICBMs... the missiles an air plane shoots top out at 1/6th that. Conversely, if the target is close enough that a torpedo takes 5 minutes (300 seconds) to reach it. A laser beam will take 0.0067 seconds to reach it. Since the laws of physics make it impossible to know a laser beam is approaching until it actually hits you, you must randomly provide enough thrust to displace half your diameter (aka, your radius) in that time period. A 200 meter ship thus must displace 100 meters in a random direction in under 0.0067, at all times, randomly, and must HOPE that it displaces it in the CORRECT direction. X_f = X_i + V_i*t +0.5a*t^2 100 meters = 0 + 0 + 0.5a*(0.0067s)^2 a = 4455335.3 m/s^2 = 454626 g Good luck applying 454626 g of acceleration in a random direction every 0.0067 seconds to dodge lasers. quote:
Actually, damage DOES matter. Right now, the problem is that lazor appears, according to your calculations, to actually exhibit inferior DPS. If there are hidden factors that make torps worse than how they appear on paper, or if lazor damage were made superior to torp damage at lazor range, this would entirely change the picture. But there's no way to get around the fact that longer range + greater speed = autowin. That's just a basic law of the universe. It worked the same way for the Mongols: Anyone who couldn't shoot back and wasn't faster than them wound up performing their best porcupine impression. Well, true lasers do exhibit worse DPS.. but even with better DPS torpedoes have greater range... unless lasers have MUCH MUCH better DPS it is not going to be worth it... if they do have a lot more DPS, then torpedoes are effectively "starbase destroyers" because starbases cannot close in to use their lasers (which is already the case, only more so), and ships with faster engines could keep out of laser range
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