space ports warp inhibitors (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


taltamir -> space ports warp inhibitors (5/4/2010 9:51:30 AM)

the AI designed spaceports should include hyper-deny.
The spaceport is immobile, what its shooting isn't. And if something hostile is attacking and things go bad for it, it tries to escape... well it shouldn't be allowed to.




Alinroch -> RE: space ports warp inhibitors (5/4/2010 2:54:48 PM)

Agreed. All my ports have it. It's a negligible expense or size for a port.




Astorax -> RE: space ports warp inhibitors (5/5/2010 6:50:20 PM)

You could deny them warp capability for a little while, until they used their normal sublight engines to get far enough away. They could then warp because they are out of the hyper-deny range. I suppose you could do it and just hope you took out some engines or that they are so slow as to not be able to outrun your torps.




taltamir -> RE: space ports warp inhibitors (5/5/2010 7:47:27 PM)

quote:

ORIGINAL: Astorax

You could deny them warp capability for a little while, until they used their normal sublight engines to get far enough away. They could then warp because they are out of the hyper-deny range. I suppose you could do it and just hope you took out some engines or that they are so slow as to not be able to outrun your torps.


obviously they could and should "escape" out of the field before escaping... They actually already do that.
the advantage of the hyper deny field is that it increases the time you get to fire at them before they escape, and increases the chance of a kill.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.640625