taltamir -> RE: Distant Worlds Gets a Major Update! (5/8/2010 11:33:47 PM)
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ORIGINAL: jscott991 quote:
ORIGINAL: taltamir quote:
ORIGINAL: Fishman quote:
ORIGINAL: taltamir This is totally not what is happening to me. I am literally swimming in cash here. This holds true for much of the early game. Eventually, however, the non-stop corruption creep starts to overcome your gains, because it always increases, never caps out, and works as a percentile, so the same linear increase creates a rapidly accelerating drain on your income that eventually outstrips your ability to increase it. At this point, your income begins dropping until it goes negative again. No, I am swimming in cash because my empire is large, the larger I get the richer I get. Yes, large is a relative term. Are you 150+ systems? 200+ systems? Corruption should be eating you up at this point. Why on Earth is corruption increasing on my capital when I add a colony on the periphery? I thought the whole point of corruption was to diminish returns for new colonies; not reduce the value of the existing empire. And how then does this ridiculous geographic modifier work (distance from capital increasing corruption)? It's remarkable that this is occurring and all to increase the difficulty for micromanagers. Great job. Great patch. I have actually gotten to those numbers. I don't think it is "safe" to do corruption as a value of planets... but as a value of your total income. say, tax until 10,000 is corruption free, from 10,000 to 15,000 corruption causes 10% reduction (but only 10% of the amount between 15,000 and 10,000... that is, your 11,000 loses 100 to corruption, 12,000 loses 200, and so on). This way it is impossible for you to even lose money by increasing your income. You get diminished returns, but no loses. Of course, that assumes you even need corruption at all. It is a "balancing" mechanic meant to balance small and large empires. Which I do not see how they should be balanced. A small group of fun hating people think that the game should be "tough" and challanging until the moment that they take out the last enemy colony. That the enemy could recover from any insane odds. That contrived things should constantly mount challanges to you. This is extremely frustrating to the player who just says "well, I have 10x their size so I should be 10x as rich and powerful... now I get to slaughter them for fun and revenge!" (and revenge is a big one... I Want to brutally destroy those AI empires who have made my life miserable when they were bigger. That is what is fun. Challenging? challenging isn't fun. Challenging people is the quickest way to make them quit something.
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