pcall -> RE: Question to developers: Multiplayer in a future patch? (5/8/2010 6:14:42 AM)
|
quote:
ORIGINAL: Rustyallan I'm quite happy with this remaining single-player. To make a good multiplayer game, you normally have to build that in from the start. Also, the graphics lag is bad enough already without adding network lag to the mix as well. For a game like Distant Worlds, lag and ping aren't nearly as critical as they are for games like first person shooters. Even for RTS games like Red Alert 3, lag isn't as critical as with first person shooter games where your ping needs to be as low as possible. I live in Hong Kong for example, and I can play against Red Alert 3 players located in the US without any problems. So I do not see latency as a major problem. However keeping everything synchronized on both computers does sound a bit daunting due to the absolutely massive game world that DW has.
|
|
|
|