swatter555 -> Very Important Consideration (5/9/2010 8:58:53 PM)
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I think ToW has a decent AI, but a crippling fault in the game is the AIs use of naval resources. Whenever I play the Allies, the AI puts up a good fight for about a year and then its naval resources are pretty much exhausted for the rest of the game. One of the AIs key vulnerabilities is ground based airstrikes. I like having ground based airstrikes, but the AI gets decimated over time, especially considering how much it commits itself. I don't complain without offering solutions, so here goes: 1.) Sea Zones need to have air superiority also. Whenever an air unit does a naval strike, an air superiority calculation is made taking into consideration both sides fighter units in range, leading to possible loss of strength and/or turning away of the attacking tac bomber. 2.) The AI should try hard to establish air superiority in sea zones it plans to operate in. I think this will make the naval part of the game much better and challenging.
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