Durbik -> RE: 2x2 Teamplay - allied opponents needed! (5/12/2010 9:50:33 PM)
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2x3 is just fine. Just give me the final user count, and we'll start to do our part with adm. Gozdziej. Here's what we propose (negotiable of course): scenario 002 (hakko ichiu) 1 day turns dec 7 surprise, fog, pdu, weather, realistic r&d, allied damage control = on historical start, reliable us torps = off reinforcements variable by 60 days HR's: since it's hakko, we guarantee, that only 2 ports will be attacked dec 7th, and no carriers will strike manila. No allied movement changes first turn except Chinese air/ground AND FORCE Z - we think sinking of Force Z is too easy turn 1st. No allied air units disposition changes (except carrier planes) No 4E below 10k (except naval search, transport and ASW), no Chinese industrial bombing until 1944 (both sides), no para/invasion of non base hex, restricted commands must pay political pts. to cross borders (Manchuria, Thailand, China, Indian ground units). Genral thing is no gamey stuff, realistic as close to life as it can get. After receiving e mail address to send a turn to, we'll start our final preparations
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