Cad908 -> RE: Anemic SBD Production (5/10/2010 6:48:08 PM)
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I am also in an AI game versus the Japanese and have had the same problems. All six carriers are in service, though three took serve damage and a month in dry dock. The Japanese kept sending two CV's at Brisbane where I had lots of land based fighters and was close to a repair port. These actions severely depleted my SBD3 pools, fighter and torpedo pilots. I am now in February 1943 and the pace slowed down the last six months, the Japanese AI has few carriers left. I have 85 SBD3's in pool and all six carriers are fully stocked, in total I have lost 131 SBD3's. Only a couple of the Marine DB groups are in SBD3's and I had to upgrade down two of the Navy replenishment groups to old Helldivers and, I think, SBD2's. Those two groups account for 74 of the 85 SBD3's I have in pool. Funny though, you can train loads of replacement DB pilots, the Kingfisher float plane groups can train for naval attack (the pilots come out a "float group" but have worked fine on my carriers. The are supposed to lose some skill by this transfer, but I have not seen it), but have no planes while you cannot train any torpedo replacement pilots, but generally have lots of planes. I have had to dedicate the first replenishment torpedo group to training and have resized and pulled off all the groups from my first CVE's to train torpedo and fighter pilots. I have just started to have fighter replacements available and will get some good torpedo pilots in the next few months. SBD5's start coming online in May 1943 at something like 88 per month. Later on you get the better Helldivers and at that point you will have no problems. I would not use the first Helldivers, with a service rating of 3, on my carriers. I did in my first game and regretted that I did. This certainly limits the tempo of operations as an allied player. Against the AI you can get by, but in PBEM I would drastically alter my tactics. Historical, yes, but that is an interesting discussion. A good Japanese PBEM opponent will exploit this, and you have no real counter.
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