1.04.5 ships get slower with more engines (Full Version)

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Arnir -> 1.04.5 ships get slower with more engines (5/10/2010 10:50:08 PM)

I was playing around with the ship designer trying to create a very long range explorer ship. I built what I thought would be a fun "Galaxy" class explorer would be like. I overloaded it with everything and then noticed that it had an acceleration rate of 3.0. Well, that certainly wasn't good enough for my dream ship so I added more engines. The Acceleration was now 2.x. More engines (lots of them) and it was now even less.

How does adding more thrust power reduce acceleration?

I admit, I was adding ludicrous amounts of components, but it was within the max for my spaceyards. It is the base Proton Thruster ZX-3.

Should this be happening? Is there a formula for this that I am missing? I will post a save game.

Save is ArnirAccBug1

edit: After some experimentation, it looks like acceleration slows around the 15th engine added.




exelsiar -> RE: 1.04.5 ships get slower with more engines (5/11/2010 9:25:39 AM)

i believe the system for this runs on diminishing returns, thus if its already very heavy, then has more engines added, after time the weight added is only just being compensated by the engines, then if more are added you'll end up having it super heavy and will just lose speed.

though at the same time if you've not got enough reactors it seems to have the same effect as you cant power all your engines ^_^ thinking on it, the second one is more likely :P




jam3 -> RE: 1.04.5 ships get slower with more engines (5/11/2010 10:23:53 AM)

There is diminishing returns with adding engines for sure. But there are some messed up calculations going on as well. I posted about not being able to create an exact copy of the default constructor using "add new" and the main numbers messed up are speed, can't get the thing over like 1 2 1 in speed so there is definetly a problem.




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