HsojVvad -> RE: Why I don't like the research part of the game. Can someone explain please. (5/12/2010 8:40:04 PM)
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Sorry if I did not explain myself enough. I am not good with my words when I try to explain things. Ok, I will give it a try. While I hate in Civilization and Moo2 you can only research one thing at a time, I love being able to research many things at once. I think MOO got it right, 6 different research categories. At first when I saw that in DW I can research 17, different things at once, i went great. But I see, at least in my current game, 3 are W, 5 are E, 4 are I, 4 are HT. While I like the randomeness from game to game, it seems the same to me. At least in MOO you never get the same tech in every game, but you had options. By research 17 things at once, my options are not really there. Do I really need to be researching 4 different weapons at one time? See get rid of the 4 weapons being researched at once, and let me pick wich one I want to research. Do I want better armour or weapons? Offence or deffence? Let me choose. Right now I can't really choose its done for me. I like how in MOO the first one, you can pick from a list of what you want to research. Hear you can't. I guess some people like it, for me it dosn't work. It takes the fun our of researching if the decisions are done for me what is next being researched. At least in Civ IV, while it's one at a time, I can pick what route I want to go down the research tree. In DW, hell I don't even know what the research tree is. I have no feeling of acomplishment of how far ahead I am. Am I level 1, 2 or more? Am I at the begining middle or end of the tree? I love the idea, if I want my weapon research to go faster I need to build more weapon research bases. That is great, I love it. Here is what I hate. I want my construction to go faster so I can have Enhanced ship yards SY -200. So I build say 5 Industrial research bases. WTF!? my extractors, manufactuerer and storages is going up but not my construction. I don't want more storage capacity, I would just rather build an extra storage box right now. Right now I want Constrution no manufacturer, extractor and storage going up while construction is basically doing nothing. I think it would be a better idea, just having one Industrial path, and put all the extractors, manufacturer, storage and construction all into that one path, and then I pick and choose what should be researched then. This way if I want to avoid all the others except construction, I can. But say I want that enhanced shipy yard SY 600, I should be able to go through it. But if I go straight for it, it would take a very very long time do to so. But if I go through say enhanced ship yard 200, then research storage then extractors, all in the Industrial path, I would be able to get SY 600 sooner then say by going straight at it. I can't remember the point costs so I will make up numbers. So I want to have SY 600. So lets say I research SY 200, for 5K. then I don't have SY 300 but I do have SY 400, it will cost me 10K and then 15K to get SY 600. But if I do SY 200 for 5K, then research extractors, for 2K that should give me a bit of a bonus to go onto something else. then I research manufacturer for 7K wich would then let me research SY 400 for 7.5K. See it takes me a bit longer to research it, but it's cheaper to get it. I can't remember what game it was. It could have been MOO1, I forget, but you can research the higher techs, but it's easier if you research the lower techs first before going onto the higher. The thing is, I have options, I can choose. Do I put all my eggs or research points in one field and neglect the others or do I spread them out evenly. Do I choose to go down this path, instead of that path? See in DW, I can't go down this path or that path. With researching 17 different things at once, what path is there to choose? It's all there. Or almost all there I should say. Then when something is researched, I don't care. Unless it's the enhanced Ship Yards. Do I actaully care, if I researched extractors, and now my mines mine faster? No I don't. Why should I care. I can't control the public fleet to tell it what to transport and ferry over to where. So to me, things will be extracted with level one just as good as level 10. So to me that is a non issue. Whipee do dah day. My mines extract faster, but if no fleet picks it up it just sits there in storage waiting to be picked up, so I don't need faster extraction, since I don't have no involvemnt with it. Same goes for weapons right now. Why do I need new weapons? My level one beam weapon seems just as good as the others. I just might have to add a few more. I can't remember now but why bother with Concussion Beams? They just look like maxos blasters, or are they actually different? See I don't remember now since I just stick with maxos blaster. I don't see no difference in range. I see no difference in recharge times. I really see no difference in them, so why bother researching more better beam weapons? I just add more maxos blasters seem to do the trick. If I don't have torpedoes, I will research it. But again, once I have it, why should I bother having better ones? I just don't see the difference. Now if I researched new torpedoes, I should have the option, of saying either take the new stronger ones, or should I stick with the older ones, but now they are small and cheaper. Yes I have less powerful torpedoes now, but at least my maintence costs shouldn't be going up higher for them, but cheaper if I make new ships with them. The game birth of the federation, where you have no options in what to discover. It's always the same thing in the same order every time. But at least I can prioritze one filed over the other if I wanted to. So if I want better weapons I put say 50% into weapons and the rest at 10%. In DW you can't do that. Yes I can make more weapon research bases, but what if once I get what I want, I don't want to spend that much money on research anymore, so what do I do? Destroy the research bases then? Dosn't research bases cost maintence costs? So if I don't want them no more, I should have an option to shut down and not disband, but shut down so no maintence costs are being used. And later if I need more weapons again, I turn them on then. too much game time is take away right now, but basiclly 17 things being researched is too much, I rather stick to 6 or hell ONE, as long as I can choose what is next. I can understand things being randomized from game to next game, but still, let me pick with what I have to choose with. Right now there is nothing to really choose from.
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