FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (7/31/2012 9:27:21 PM)
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24/1/44 - 5/02/44 The game is going slowly these days, largely because I'm overworked. Several significant events happened in less than two weeks. Burma On February 4th a Japanese army marching from Rangoon routed Allied rearguard in the wilderness hex before Prome with a shock attack, supported by almost all Army and Navy level bombers in the western half of the map. I wonder if Allies in Central Burma suffer from general supply shortage, or if vigorous bombing contributed to that. -------------------------------------------------------------------------------- Ground combat at 55,51 (near Prome) Japanese Shock attack Attacking force 47086 troops, 460 guns, 85 vehicles, Assault Value = 1587 Defending force 20089 troops, 588 guns, 173 vehicles, Assault Value = 593 Japanese adjusted assault: 1968 Allied adjusted defense: 435 Japanese assault odds: 4 to 1 Combat modifiers Defender: terrain(+), experience(-), supply(-) Attacker: shock(+) Japanese ground losses: 1459 casualties reported Squads: 22 destroyed, 165 disabled Non Combat: 0 destroyed, 17 disabled Engineers: 0 destroyed, 38 disabled Guns lost 23 (1 destroyed, 22 disabled) Allied ground losses: 4759 casualties reported Squads: 196 destroyed, 63 disabled Non Combat: 305 destroyed, 53 disabled Engineers: 13 destroyed, 34 disabled Guns lost 110 (39 destroyed, 71 disabled) Vehicles lost 37 (23 destroyed, 14 disabled) Units retreated 6 Defeated Allied Units Retreating! Assaulting units: 38th Division 15th Division Guards Mixed Brigade 54th Division 24th Ind.Mixed Brigade 8th Area Army 14th Army 3rd Medium Mortar Battalion Defending units: 8th Australian Division 75th Indian Brigade 11th (East African) Division 501st Coast AA Regiment 214th Coast AA Regiment 23rd AA Bde 108th Tank Attack AT Rgt /9 Besides thoroughly trashing several Commonwealth units, which might be hard to rebuild considering their relatively limited replacements, and opening the way for smashing the Allied army again in the open ground at Prome, this opens the possibility of saving the part of my forces that was cut off at Magwe/Meiktila. These units are even miraculously receiving some supply now. But after being smashed several time and bombed from the air for half a month, they are little more than numbers now anyway. [img]http://i.imgur.com/9FEV1.jpg[/img] My second army at Toungoo remains blocked by an Allied force that is outnumbered only 2:1 and poor flow of supply (I wonder why it is possible to get beans and bullets from Rangoon across hundreds of kilometers of Allied-occupied countryside and jungle, but not to get them to Toungoo through the road). Also, a big army from China and Kwantung Army is massing in Lashio. My fighters had some success intercepting routine Allied bombing there recently (after the situation in Southern Burma stabilized enough to spare some aviation. The supply situation, though, is bad, and with the rough terrain around I'm not confident about the possibility of breakthrough towards Mandalay. Chiang Mai, captured early by Allied paratroops, is about to be attacked with 1 1/2 divisions. I don't want it to become an active airbase. Meanwhile, some of my units evacuated from Burma as fragments are rebuilding at Singapore. I'm splitting my divisions in 3, when they need to rest and recover, and this seems to work - 3rd Tank Division has grown to over 200 AV in half a month. Units rebuilt from fragments are losing all of their experience about the default 50-55 level, but divisions with high-quality TOEs are precious anyway. Southern Pacific: The Second Naval Battle of Woodlark Island A tremendous clash happened there on February 4th, as USN laid a trap for a routine Japanese 8-ship bombardment run (or at least I think that's what happened). Unfortunately for the Allies, on the same day I decided to launch a massive air raid against Milne Bay, where a concentration of Allied shipping and planes was spotted. As few planes were left to cover Rabaul, I emptied the harbor of valuable combatants and the Japanese TF was twice as strong as usual. -------------------------------------------------------------------------------- Night Time Surface Combat, near Woodlark Island at 105,132, Range 12,000 Yards Allied aircraft no flights Allied aircraft losses OS2U-3 Kingfisher: 4 destroyed OS2U-3 Kingfisher: 1 destroyed Japanese Ships BB Haruna, Shell hits 1 CB Kawachi, Shell hits 1 CA Maya, Shell hits 5 CA Mogami, Shell hits 1 CA Mikuma, Shell hits 2 CA Aoba, Shell hits 1 CA Kako, Shell hits 4 DD Yoizuki, Shell hits 6, on fire DD Takanami DD Kiyonami, Shell hits 3 DD Hamanami, Shell hits 6, heavy fires, heavy damage DD Oyashio, Torpedo hits 1, and is sunk DD Uranami, Shell hits 1 DD Shikinami DD Ayanami DD Oboro, Shell hits 1, on fire Allied Ships BB Pennsylvania, Shell hits 30, and is sunk CL Tromp, Shell hits 13, and is sunk CL Biloxi, Shell hits 14, Torpedo hits 2, and is sunk DD Bennett, Shell hits 1 DD Bullard, Shell hits 1 DD Bush, Shell hits 16, and is sunk DD Izard DD McCord DD Mullany, Shell hits 6, heavy fires DD Nicholas, Shell hits 3, on fire DD Philip, Shell hits 8, and is sunk DD Picking DD Stephen Potter, Shell hits 1 DD The Sullivans Improved night sighting under 78% moonlight Maximum visibility in Partly Cloudy Conditions and 78% moonlight: 11,000 yards Range closes to 24,000 yards... Range closes to 18,000 yards... CONTACT: Allies radar detects Japanese task force at 18,000 yards Range closes to 12,000 yards... CONTACT: Allies radar detects Japanese task force at 12,000 yards CB Kawachi engages BB Pennsylvania at 12,000 yards Mod-added CB Kawachi proved her worth in this and previous battles. Although her guns were unable to penetrate Pennsylvania belt from beyond 6k yards, in night combat this didn't matter as much, as opposed to their high accuracy. After this battle the Japanese flottilla bombarded plane-overstacked Woodlark, causing heavy damage, but then in the morning... -------------------------------------------------------------------------------- Day Time Surface Combat, near Woodlark Island at 105,132, Range 24,000 Yards Japanese Ships BB Haruna, Shell hits 3 CB Kawachi CA Maya CA Mogami, Shell hits 1 CA Mikuma, Shell hits 3 CA Aoba, Shell hits 1 CA Kako, Shell hits 3 DD Yoizuki, Shell hits 2, on fire, heavy damage DD Takanami, Shell hits 6, and is sunk DD Kiyonami DD Uranami, Shell hits 4, on fire DD Shikinami DD Ayanami Allied Ships CA Boston, Shell hits 7, heavy fires CL Boise, Shell hits 1 DD Bell, Shell hits 1 DD Colahan, Shell hits 1 DD Dortch, Shell hits 1 DD Erben, Shell hits 1 DD Franks DD Lewis Hancock DD Heermann, Shell hits 2, on fire DD Hickox DD Hunt DD Ingersoll Maximum visibility in Partly Cloudy Conditions: 28,000 yards Range closes to 24,000 yards... CONTACT: Allies radar detects Japanese task force at 24,000 yards CONTACT: Japanese radar detects Allied task force at 24,000 yards The advantage was still ours, but with Japanese ships now out of ammo, they were unable to deliver a decisive blow or sink anything. USN still wasn't done with us: -------------------------------------------------------------------------------- Day Time Surface Combat, near Woodlark Island at 105,131, Range 21,000 Yards Japanese Ships BB Haruna CB Kawachi, Torpedo hits 1 CA Mogami CA Mikuma CA Aoba DD Kiyonami DD Shikinami DD Ayanami Allied Ships PT-222 PT-339 PT-356 PT-363 PT-364, Shell hits 2, and is sunk PT-365, Shell hits 1, and is sunk Maximum visibility in Partly Cloudy Conditions: 28,000 yards CONTACT: Japanese lookouts spot Allied task force at 21,000 yards CONTACT: Allied lookouts spot Japanese task force at 21,000 yards Overall, 4 Japanese DDs, all new, were lost: Hamanami, Takanami, Yoizuki and Oyashio. Allied air attack against the retreating ships were weak, but still finished off Hamanami. CA Maya was hit by a sub on the way back, taking 2 torps and barely making Rabaul. Night air attacks against the Rabaul harbor on February 5th increased damage to the Japanese fleet. [img]http://i.imgur.com/6Mtu8.jpg[/img] While this still a significant victory, despite losing those valuable ships (and the first actual losses among the newest Japanese DD classes) now the Combined Fleet is officially and truly past the point of not having enough destroyers to provide sufficient escort for its combat groups, between this and 8 DDs sunk in December-January. I'm conteplating replacing a part of KB escort complement with E-class ships, just to free a few Yugumos for the frontline. The situations on the Allied side seems to be exact opposite after huge battleship/cruiser losses through the game (Bigred so far holds back fast USN battleships, though) and ample Fletcher class reinforcements. I think I've sent close to 30 Fletchers to the bottom by now, but as you can see, they remain numerous. I, on the other hand, can look forward mostly to Matsus, which are clearly inferior even to most of the pre-war USN DDs. Meanwhile, the raid on Milne Bay I mentioned above went well, against weak CAP parts of which were actually on a training mission. However, most of the ships sunk in the harbor were landing craft, and those reappear in the pool if destroyed. I think the biggest targets I managed to get were two obsolete Dutch DDs and now I regret not sending a majority of bombers against the airfield, which was full of 4Es and transport planes. Central Pacific: Invasion of Mili Bigred has not been slow and struck directly at Mili, invading on February 2nd, while KB still was undergoing maintenance after active operations near Burma coast. The invasion was spotted one turn before, so I countered with mass deployment of midget subs, plus all three torpedo boats in the pool... plus aviation, of course, but here I found that my surrounding bases were inadequate in both air support and supply, while Mili was subjected to strong naval and air bombardment, so mostly only fighters took off from there. Midgets have failed patherically, sinking only one DD in exchange for 11 of their numbers, but torpedo boats managed to set two fuel-loaded transports on fire, and one of them even managed to escape for now. Air attacks were not terribly successful. Several CVEs were damaged, but none fatally. [img]http://i.imgur.com/YSmrh.jpg[/img] Overall, the campaign in Marhalls/Gilbers cost IJN 7 subs and several large auxilaries so far, with several more subs being at risk of sinking, plus large, but acceptable air losses. Allies have lost 3 CVEs certainly or almost certainly, plus 1 possibly, about 6 DDs, and several escorts, landing craft and transports. I don't think I'll be able to score any more good blows in this area. For 1944 and limited forces that were allocated to the area (due to not expecting real Allied activity here initally, and then being busy shipping everything to Burma) this is not bad... but I disappointed at my inability to delay the Allies more. Ground forces at Mili, by the way, did well initially: -------------------------------------------------------------------------------- Ground combat at Mili (136,121) Allied Shock attack Attacking force 15363 troops, 279 guns, 589 vehicles, Assault Value = 958 Defending force 14507 troops, 189 guns, 57 vehicles, Assault Value = 346 Allied adjusted assault: 143 Japanese adjusted defense: 692 Allied assault odds: 1 to 4 (fort level 6) Combat modifiers Defender: forts(+), disruption(-), experience(-) Attacker: shock(+), disruption(-) Japanese ground losses: 857 casualties reported Squads: 44 destroyed, 94 disabled Non Combat: 6 destroyed, 26 disabled Engineers: 8 destroyed, 29 disabled Guns lost 64 (15 destroyed, 49 disabled) Vehicles lost 4 (3 destroyed, 1 disabled) Units destroyed 1 Allied ground losses: 6059 casualties reported Squads: 172 destroyed, 273 disabled Non Combat: 89 destroyed, 172 disabled Engineers: 16 destroyed, 56 disabled Guns lost 89 (18 destroyed, 71 disabled) Vehicles lost 333 (23 destroyed, 310 disabled) Assaulting units: 194th Tank Battalion 1st USMC Amphb Tank Battalion 24th Infantry Div /2 192nd Tank Battalion 4th USMC Tank Battalion 3rd Marine Div /9 110th USA Base Force /1 222nd USN Base Force /2 4th USA Def Bn /1 810th EAB /1 12th Marine Def Bn /1 Defending units: 67th Naval Guard Unit 24th Infantry Regiment 16th Infantry Regiment Mili Naval Fortress 38th JNAF AF Unit 102nd Machine Canno AA Battalion 80th JAAF AF Bn 9th Air Fleet Majuro Base Force 24th JNAF AF Unit 30th Field AA Machinecannon Company 4th Naval Const Bn /1 -------------------------------------------------------------------------------- Ground combat at Mili (136,121) Allied Shock attack Attacking force 15335 troops, 470 guns, 202 vehicles, Assault Value = 475 Defending force 13399 troops, 184 guns, 54 vehicles, Assault Value = 257 Allied adjusted assault: 26 Japanese adjusted defense: 114 Allied assault odds: 1 to 4 (fort level 6) Combat modifiers Defender: forts(+), disruption(-), experience(-) Attacker: shock(+) Japanese ground losses: 1061 casualties reported Squads: 13 destroyed, 88 disabled Non Combat: 0 destroyed, 8 disabled Engineers: 1 destroyed, 5 disabled Guns lost 21 (1 destroyed, 20 disabled) Allied ground losses: 3355 casualties reported Squads: 109 destroyed, 128 disabled Non Combat: 2 destroyed, 33 disabled Engineers: 24 destroyed, 8 disabled Guns lost 106 (1 destroyed, 105 disabled) I suspect the initival size of the US landing force was beyond Mili's limit of 30k. But then Allies finally got their tanks ashore ans starting grinding down the garrizon: -------------------------------------------------------------------------------- Ground combat at Mili (136,121) Allied Deliberate attack Attacking force 2798 troops, 70 guns, 256 vehicles, Assault Value = 260 Defending force 12369 troops, 181 guns, 54 vehicles, Assault Value = 180 Allied adjusted assault: 46 Japanese adjusted defense: 328 Allied assault odds: 1 to 7 (fort level 6) Combat modifiers Defender: forts(+), disruption(-), experience(-) Attacker: Japanese ground losses: 756 casualties reported Squads: 95 destroyed, 0 disabled Non Combat: 0 destroyed, 18 disabled Engineers: 0 destroyed, 0 disabled Guns lost 15 (15 destroyed, 0 disabled) Allied ground losses: Vehicles lost 17 (2 destroyed, 15 disabled) Assaulting units: 24th Infantry Division 194th Tank Battalion 1st USMC Amphb Tank Battalion 192nd Tank Battalion 3rd Marine Division 4th USMC Tank Battalion 4th USA Defense Battalion 12th Marine Defense Battalion 222nd USN Base Force 810th Engineer Aviation Battalion B Det USN Port Svc 110th USA Base Force /1 Defending units: 24th Infantry Regiment 67th Naval Guard Unit 16th Infantry Regiment Mili Naval Fortress Majuro Base Force 9th Air Fleet 38th JNAF AF Unit 30th Field AA Machinecannon Company 102nd Machine Canno AA Battalion 24th JNAF AF Unit 80th JAAF AF Bn A shameful display (or shamefur dispray, as we're talking about the Japanese)... Even with the best AT weapons available my forces are almost completely helpless. It seems only heavy artillery or medium flak guns are at all effective against Allied armor. Mili shall fall, and so shall outlying islands with their weak garrizons and low supply levels. Majuro already has been taken by a paradrop.
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