RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (Full Version)

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FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/6/2010 10:21:19 AM)

April 11-12: Slowest F*****g Fast Transport TF in the World.

Amazingly, my fast transport TF failed to reach Molokai over last two days from the position you can see on map. What the hell? I'm going to retreat to Kona with everything for a day, so that Yamato battlegroup can join the fleet and my ships will be safely positioned under Kona CAP - Yubari might well attempt a combined arms counterattack next turn. At least it would have been a smart move for him otherwise.

Thankfully, on 12th he attempted a non-combined arms assault, sending out strong airsearch and only B-17s on naval attacks. A big mistake! Fortresses attrited Mini-KB CAP to a third of normal on this day, but failed to actually hit anything (considering that until now they were bombing my troops and airfield, instead of traning on NavB, no wonder). This cost Allies approximately 20 B-17s (out of 44 4E overflights detected) and no small number of search planes, including, reportedly, 4 precious Catalinas, in exchange for 5 Zeros A2A and operationally. Japanese naval flak finally gave a good account for itself, taking down 4 Fortresses. This should disable American 4E units entirely for 3-4 days at least.

EDIT: And please, topeverest, don't tell me what might be going on on the Allied side! That will give unfair advantage if your assessment is correct and disadvantage if it isn't!




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/9/2010 3:03:38 PM)

April 14, 1942: Davids versus Goliaths

In the dark of moonless night, several IJN battlegroups, consisting of Yamato, Fuso, Hyuga, 5 CAs and 11 DDs, not counting 4 CAs and 4 DDs covering the supposed position of Mini-KB moved forward to Molokai and Lahaina, to pave the way for the fast transports. They encountered several swarms of PT boats, and failed to prevent them from getting to the transport TF, so APD Tade was sunk, and CM Tokiwa took heavy damage, with significant loss of life and AA guns, meant to be positioned at Molokai. However, this time pesky American stingers didn't get away with this, and at the end of the day 15 PT boats were sunk, most of them by the Yamato taskforce, which caught one of the flotillas during the day, after it retreated the wrong way. So the biggest warship of the Pacific War underwent her trial of fire against perhaps the smallest ones. I hope this will deplete Allied PT boats pool, in the immediate perespective.

One negative aspect of this was heavy use of ultra-hard to reload 460mm shells. By this moment I some auxilaries and naval support to Kona, so destroyers and light cruisers should be able to reload ammo there without problems. Heavy cruisers will be forced to depend on the lone AKE present at the moment. And battleships don't seem to be able to reload their main guns from any of the AKEs Japan has or can convert. Looking at the bright side, Kona now can replenish planes for carriers.

Oh, and the troops (a NavGuard, two airfield batallions and an AA batallion) have unloaded at Molokai successfully. Night anti-shipping attacks by American planes once again failed to hit anything. The base seems to be unoccupied, so it will be taken on the next turn.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/9/2010 6:51:33 PM)

Air Issues

As pointed by Yubari, Zeros, Oscars and Franks happen to have 10-to-15 knots speed bonus across all models in this scenario, of which I wasn't aware of. While during the making of scenario we had a discussion about the in-game stats selling those planes short, I didn't write in any speed improvements for the existing models. Anyway, while I think (after playing JuanG's Enhanced mods, where all Japanese planes have comparable bonuses), that this bonus has little influence on the air game, that combination of a major Japanese airbase (Kona is one now, size 6) and carrier support should be extremely hard to challenge in the air by Allied LBA alone in April of 1942, and that if anything might be borked here, it is lighting-fast base construction (although this is a general feature of AE - introduced, AFAIK, as a compromise of historical accuracy with playability - additional construction vehicles in naval units give Japanese an extra edge in Scen 70), I have no energy or desire to argue, so I agreed to his proposed "fix" houserule: Japanese will not field A6M5 until 43/8 and A6M8 until 1945. As I didn't intend to use A6M8 much anyway, not that a big deal. But if Yubari starts complaining this strongly again, I'll probably quit the game. AFAIK, every other Japanese player who tried to play the first version of Scen 70, restarted or quit, in large part because they found that Chinese army strength is almost doubled (and I apologize again on behalf of us all to everyone who was affected by that). If Allies failed to utilize this or exploit my faulty planning and logistcs at Hawaii (and it was faulty indeed, right now I'm barely scraping together enough fuel at Kwajalein for the main body operations, and at one point I ran out of supplies there, similarly, landing the second wave at Hilo was a very major mistake that put the entire invasion in an extremely vulnerable position for several days), that's not the scenario's fault.


Not Everyone Got Away

On April 13th Sallies bombarded Pearl at 10k, taking no losses from flak. Besides sinking S-27, heavily damaged earlier at Kona, they confirmed BBs Arizona and Nevada in the harbor, hitting them some more (but causing only extra Sys damage from unpenetrating hits, of course). These are not going anywhere now, so at least the Hawaian operation will cost USN two more battleships. I once thought that Nevada was sunk on December 7th, but this was disproved not so long ago...

In slightly related news on 14th Nells from Lae raided Cairns, facing no resistance, and sank lone AM Tonwnsville in the harbor. Don't know what it was doing there... Hopefully, this will make Yubari a little less relaxed about areas other than Hawaii.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/10/2010 3:09:52 PM)

April 15: AVG Returns

This time Allied fighters challenged me to fight over Changsha, by appearing on the airfield in numbers. Japanese lost a lot of Ki-51s, but Allies lost twice as many fighters as Japanese.

This is a worrying sympthom. Either the pressure on US plane pools is insufficient, or Yubari decided to abandon air war for Hawaii (certainly, there was no CAP over Pearl for last two days) and spend his fighters elsewhere.

My own plane pools are practically dry (and another highly successful night bombing attack on Kona did not improve things), except for Nells, carrier bombers and Zeros. I even switched the small plant that built L3Y2 transports (now made obsolete by the transport version of Mavis) to Ki-36s, to use the plentiful engine reserves for this plane and free some of the better bombers from training units.

Meanwhile, there are interesting events going on the ground in China, but more on them later...


Lahaina Reconed

Well, I hoped that my light cruiser bombardment TF will accomplish more than firing intelligence shells, but... Anyway, news are bad. Two coast defence units and an infantry division were ascertained. This once again puts me in doubt about whether I should continue the operation. Hawaian invasion causes massive, ongoing drain on fuel (I'm down 800k fuel points compared to the war's beginning), and no fuel reached Home Islands from DEI yet as a result. Maybe I should just sink everything at Oahu by sending carrier torpedo bombers (the main KB is between Kwajalein and Hawaii now, yet unspotted), storm Hilo to kill off American troops here and evacuate everything. Two BBs will at least compensate the Navy's sacrifices...




John 3rd -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/10/2010 3:20:25 PM)

FatR--What is your fuel and supply situation right now? I know this is a First Version of the Mod but am curious if you have been or are constrained by the reduction Japan started with in this Mod?




janh -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/10/2010 3:25:13 PM)

Hmmh, tough call, but I would say that your situation in Hawaii isn't as bad as you seem to think.  I think any losses you may suffer will pay off in the long run, and would definitely be worth the effort.  The US would be in a very bad situation if they loose those islands.  The routes to OZ, Solomons, DEI etc would be very long and insecure from the West Coast, and you would definitely do much more to defend your Western and Southern regions by taking the Hawaiian chain then you could achieve by getting 5 extra divisions later.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/10/2010 3:35:56 PM)


quote:

ORIGINAL: John 3rd

FatR--What is your fuel and supply situation right now? I know this is a First Version of the Mod but am curious if you have been or are constrained by the reduction Japan started with in this Mod?


Oil: 2 912k. Fuel: 3 383 k. On the other hand, not much worse than in our 2x2 game... Can others comment on whether these levels are acceptable (considering practically unharmed oil production at SRA)?

Oh well. I need to build up/stock with naval support Kona to the level that allows rearming of old battleships (they theoretically can rearm from AKEs, but this doesn't seem to happen in practice, at least at Kwajalein). A week of visits by these before invasion should do the trick.




bigred -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/10/2010 5:49:26 PM)

I was able to rearm/refuel the Fuso class BBs at a 2 port(XMAS-pac) w 3x AKE. Not sure about the Kongo's. I am at a crossroads in my game as Singers and Bataan have just fallen. Date 7mar42. Strategic plan was similar to yours but your mounting problems are causing me to hesitate.

Recall of allied ground forces at this point of your game is:
1mar
2nd mar
americal
24th
25th
one bde of assorted armor.
maybe one west coast division bougth w/ PPs.

If Yubari put a Div each at Hilo and Lahani what did he put at Pearl?
So Pearl would have 3 division defense at 100 % prep w/ at least a level 3 fort.
My experience as an allied player under seige indicates for every shore bombardment conducted IJN can drop allied supply points by 5000. Question becomes " can the IJn reduce the pearl supply given the IJN logistical train to conduct such an operation and then drop 6 fresh divisions into pearl after the invasion bonus date expires(7apr42)?"

Too reload the BB bombard flt requires total air superiority at Kona.
Probably 20 bombardment trips to reduce the 100000 supply at pearl.
Will need 100000 supply upfront(AKE refill-need 6xAKE/3in port-3 always reloading) plus fuel to refill the bombardment TFs.
Then another 100000 supply plus fuel to maintain the attack.
Will need to stay out of range of the CD guns at pearl. I understand the upgrade allows for CD reduction first before general supply reduction.

I noticed the 14th IJarmy has alot of ART units.







FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/11/2010 12:33:45 PM)

A reason for battleships refusing to reload at Kwajalein might be constant convoy unloading/loading ongoing in the lagoon.

No comments about my oil/fuel levels?


On Pilot Training

Take note, John, because I'm implementing the same scheme in our game (albeit on a lesser scale, because looks like you've released 2nd Air Division HQ and sent most groups to the front - I didn't, but IJAAF has A LOT of traning unit as a result).

I want my pilots to have one major (67-70) skill and one secondary (50+) skill. Not only it is often mandatory in the game (i.e., Netty units need NavT and NavS to be effective at all), Defensive skill improvement is directly proportional to improvement of whatever skill the unit is training up, so if the pilot already reached 70 in his major skill, and any further improvement will be very slow, his Defensive will also grow very slowly. But if he trains another skill, that is low enough to grow quickly, his Def will also skyrocket. Training one skill to 70 or slightly lower (growth slows down significantly after 65) and anothet to 50 or slightly above gives Defensive around 60-65.

Skills trained by mission type (Major/Secondary):
Fighter - Air/Strafing
General Purpose Level Bomber - GrdB/LowN (am thinking about changing the priority to LowN/GrdB)
ASW Level Bomber - LowN/ASW (but really both are important, so keeping them 60/60 might be optimal)
Torpedo Bomber - NavT/NavS (unfortunately, NavB also needs to be trained up for future carrier crews)
Dive Bomber - NavB/ASW
Navy Searchplane - NavS/NavB
Recon - NavS/Recon




topeverest -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/11/2010 1:08:46 PM)

FATR

I think the F / S situation is concerning but not critical. I want to see clear gains at this time of the war. Certain logistical targets are very important IMHO. An extra month or two of early production in the game can make for a very effective late war and an extension of effective combat life of 2 to 3 times the extra haul. 43+ begins the real subs attritional warfare. Also, it is not possible to determine if the haul rate and other more meticulous details are A+. Nor can I know if you are burning at an accelerated rate due to your unique combat missions mix.

IMHO, So I say, please take a look and do what is feasible to get as much booty home from as many places as possible...in 42. If the later war goes your way and you avoid the early death, you will not run out of materials too early to use up your final assets.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/11/2010 1:18:47 PM)

I do little to lift materials from SRA proper, save for one regular resource super-convoy that now runs from Singapore (before that a few smaller convoys were sent from Camrahn or loaded resources for their return trip after delivering troops from Home Islands). I'm also lifting resources from Philippines to Takao, from where another regular convoy runs.

The reason for this is that I loathe running minor and weakly escorted convoys around when Allies still recon some of my bases in SRA, including Singapore and Balikpapan and when ASW defensive measures are not safely established. At least tanker convoys that haul fuel to the Pacific can be provided with good escorts and load at relatively well-protected bases. I feel, that anything less than four escorts per convoy does not offer adequate protection against subs. Eventually, I hope establish a mobile convoy force with strong subchaser escort that will pick resources from various minor island bases in SRA as needed.

Japan now produces 28 665 tons of fuel per day. The industry consumption is 13 571.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/11/2010 5:25:10 PM)

Still no turns for today in my inbox, so, another general post.


Sub Wars

I'm really disappointed with my subs results. There was no contact with anything but Allies battlegroups and ASW taskforces for more than a month now. And even then only about one in two-three turns. Most of the times they target some destroyer or a small escort and miss. As I said above, they also scored hits on two USN CAs and one British BB, but only with a single torpedo each. While a lot of subs are involved in the fruitless blockade of Hawaii, I keep constant patrols of SanFran, Sydney, Brisbane, Colombo and Seattle. I really wonder from where Yubari moves his West Coast convoys, in particular? San Diego with routing through the shallow patch northwest?

Generally, I assign my subs three-hex patrol zone pretty close to the target port, as this minimizes the fuel burn and increases the time on position. Perhaps this makes them too easy to bypass/distract with local ASW groups, and I should assign larger patrol zones or command them to patrol around targets. Alternatively, it may be that Yubari is really careful with his convoy routes, and I need to change patrol areas more often.

Japanese losses are 6 boats so far, only one of them a long-range boat: 2 to mines, 2 to air attacks around Oahu and 2 to ASW.

Thankfully, Allied sub effort are not that effective as well. In particular, I managed to mostly keep subs at bay in waters Hawaii, save for that hit on Akagi and destruction of some badly damaged stragglers in early days of the invasion. Air ASW coverage seems to greatly reduce the chance of successfully maneuvering into attack position, before being detected, for spotted subs, and running destroyer ASW TFs around also keeps them down (although ASW attacks in deep water are practically ineffective at the moment).




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/11/2010 6:32:26 PM)

The turn from Yubari finally arrived, so:

April 16: Hope Flies On The Wings Of Sallies

Today IJAAF bombers raided the airfields of Oahu for the first time, in two-sentai strength (altitude was 10k). Three things rekindled my hopes for the future:

1)Allied flak was still weak, weaker than in Singapore, and only one Sally went down.
2)14 Allied planes were reportedly busted on ground.
3)Airfield showed 8 damage after the repair cycle at the end of the turn. This might be a lie (often damage shows even after it is actually repaired, as I learned to my peril at Hilo), but I think in this case we can say, that some damage remained.

I think I don't need to elaborate why these are great signs that reinvigorated my intention to see Hawaian campaign through.

Also, no battleships were spotted in the harbor today. I very much doubt they stood a chance of getting away now, if they didn't do so before, and after taking more bombs, so I wonder if Yubari scuttled them. Either a mistake or a chivalrous avoidance of using an exploit, if so - damaged battleships are great bomb sponges, if nothing else. Or maybe my spotters just looked the wrong way.

More about other areas, like China, later.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/12/2010 9:28:41 AM)

China: Sian and Wenchow April Offensives

(1): After defeating a small Chinese army at Tsiaotso, the main Japanese force moved by railroad to Taiyuan and marched towards Sian through the road going in western direction from there. Yubari recently moved his army out of Taiyuan and into the hex next to it, so even with aviation support only two corps were caught by the advancing Japanese force, crushed, pursued by tanks in their retreat to the northwest and crushed again. Looks like Chinese are abandoning Yenan in the north, if so my pursuing tank force will take it, if not, it will serve to guard the main line of advance from that direction.

(2): The plan to move between Wenchow (where Chinese supply production in the southern pocket is) and Tsiaotso (where their main force is) and then take Wenchow first is well underway. A regiment will march to Wenchow across the coast to open the road and help with taking the city.

[image]local://upfiles/33131/F71E8A4B568049F999C1F230667C7E4D.jpg[/image]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/14/2010 6:04:05 PM)

April 17-18, 1942: Weather Over Oahu - Partly Cloudy, With A Chance of Bomb Hail

Either my esteemed opponent saves forces for an all-out counterattack, or he gave up contesting Hawaii, but no American fighters rose to contest raids over Pearl Harbor during these two days. Some more Allied planes were destroyed on ground, but with diminishing returns, and Sallies took very light losses. On 18th Mini-KB also launched its torpedo bombers at 20k to attack port and hopefully sunk battleships there with 800-kg bombs, but attempting to do so on cheap led to waste of sorties - no Kates were shot down by flak, but no hits were scored.

Personally, I hope for a counterattack. At the moment there is a ton of Japanese surface combatants in position, Zero force at Kona is strong, and KB lurks southwest of the Big Island to move in and finish off the cripples after the inital battle. (I'm reluctant to send it into free search for the enemy fleet when one of the Big 6 is not present.) It remains unnoticed by American air search, now flown solely by B-17s, because other planes die alot in the zone of massed Japanese CAP. See the map below: none of TFs southwest of Hawaii were detected this turn.

And if it won't happen, my chances of taking Hawaii entirely now look favorable again. With two more groups of Sallies on the way and the Lihue invasion force (which includes plenty of air support) drawing near, looks like I'll actually have a good shot at reducing the Oahu airfield to fully damaged state soon enough, and at a quite manageable cost. Once it is busted properly, I won't even need to keep my carriers nearby anymore.

[image]local://upfiles/33131/2A511B00DB9F463987ED8D753400ED40.jpg[/image]

EDIT: Forgot to mention that I bombarded at Hilo this turn, to see what sort of AV Americans have there. So did Yubari, to look at my forces. Results were rather unpromising, 352 vs. 1381 and considering the number of engineers, forts at least at level 3, possibly even 4. Yubari clearly was airlifting troops there (although this now cost him a few transport planes destroyed on Oahu airfields). As now Americans are not going anywhere and not getting any reinforcements unless USN shows up for a big battle, I'll wait until two more combat engineer regiments make landfall at Kona and join the force. If I'm lucky, the garrizon will run out of supplies meanwhile.


Wolfpack at Malacca Strait

I'm moving a base force to Medan (with battleship cover LRCAPped by Oscars this time), but there is a lot of British and Dutch subs trying to throw a wrench into my plans around. One of them already damaged DD Usugumo, although she managed to reach Medan.




janh -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/14/2010 6:52:08 PM)

Indeed things look promising.  Definitely nothing is lost yet, and all is open.  Your thought about being able to withdraw all of your carriers might be a good one.  If so, I would suggest to withdraw also miniKB, otherwise you might leave a cheap catch for your opponent.   Surely he must be breeding plans to reinforce the islands.  Or at least have his CV, BB, CX standing by somewhere not to far in case he can catch you on the wrong foot.

I wonder whether that would be now a good occasion to spring a trap with your CVs on the OZ coast, or in the Indian Ocean.  If you pop up with KB and its little sister simultaneous, and devise a devious plan that draws the RN out into action...  You could wreak havoc in his harbors and convoy routes for a couple of days, and then rush your assets to either repeat the same in the next area, or rush them back to Hawaii.

Alternatively, what is the status of the Line Islands?  I would imagine if you at some point could also take these, the lines of communication from OZ to the West Coast would be terribly stretched and threatened, rendering neither OZ nor any islands in the SE Pacific suitable for allied advances?   Could allow you to concentrate your forces on Hawaii and the Line Islands, but effectively contributing to your whole southern border....? Maybe you should let KB have a look at the LIs?




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/15/2010 5:39:01 PM)

On Strategic Priorities


My masterplan has failed, what now?

It seems likely, that my esteemed opponent intends to play Sir Robin with his carriers until he feels secure in his superiority. That can be gleaned from both his posts and from the fact that Allies in fact do avoid likely confrontations with IJN even when Hawaii are at stake.

This is bad, and this defeats my top-priority strategic goal, or at least leaves the possibility of achieving it the matter of luck (assuming that Allied carriers are stashed somewhere safe, possibly even off map). I do believe that Yubari can be provoked into sending his fleet into a trap, but the only time I actually managed to do this so far was sinking of Australian cruisers in Solomons (if they even were drawn there by the initial small landing at Kavieng and on Admiralty islands). In Scen 1 this situation would have been extremely bad for Japan, but in Scen 70, and with 95% of SRA facilities captured intact, the perspectives of Japanese defense against an intact Allied fleet in 1943 are significantly brighter.

Still, I need to rethink my operational and strategic priorities on the assumption that the Alllied fleet will avoid large battles until at least mid-1943, when Yubari, particularly with our HRs, might believe that he has qualitative edge.

Fortunately - unless he rethinks his position, which, considering his bold naval raids, is not out of the question - this also means that Japanese perimeter won't be threatened in places where Allies cannot bring LBA support until mid-1943. While relying on such assumption entirely is too dangerous, I do believe that putting extra empazis on defense of the sectors where Allies can advance without carrier cover, or with only brief cover, is only sensible.


What advantages I'm still positioned to gain?

Assuming operations at Hawaii go nicely, I'm going to bag 2-4 US divisions worth of troops, which unfortunately doesn't matter much, because once Allies gain strategic initiative they will always have enough infantry for invasions. Even if Yubari didn't save fragments, this will only matter if Allies get in a major, army-scale, land campaign somewhere in the Pacific, which is not very likely.

Allied aviation might actually be significantly harmed in the long term, if so many air groups (15 US Army fighter squadrons alone were confirmed) are destroyed or forced to withdraw. This, and losses of bombers, which are in great deficit throughout 1942, will set American training program back significantly (particularly bomber training, Americans get very few of them until autumn, and at the moment US Army lost about 90 4Es and 60 2Es already), never mind the direct blow to their fighting strength. This will actually restrict Allies' ability to project power, by restricting their ability to do risky jumps to underdeveloped airfields and absorb losses in the process, at least until 1943.

Loss of Hawaii (with Oahu being taken or permanently bombed into uselessness) will lengthen Pacific-side of Allied communications with Australia significantly. This might be aggravated by taking Line Islands later. Japan will get a very good defensive position in the Pacific, with Allies having harder time staging an amphibious offensive from southern Pacific islands and not having any shipyards between Sydney and the West Coast (and not having any shipyards capable of repairing their biggest carriers and battleships closer than the West Coast, period). Hopefully, this will channel US efforts into retaking Hawaii later.


What I need to achieve?

Looking at the economic side of things, the game can be considered proceeding smoothly if Allies are kept away from both Home Islands and SRA by the end of 1943. At this moment, practically all the large ships worth building will be built (save for a half dozen of modern destroyers and one CVL). Only small DDs (cheap), escorts (cheap) and subs (likely useless by that point) will remain in the queue, so it will be possible to cut down naval production and expand air production to something like 1000 fighters and 500 bombers/fighter-bombers per month easily (in fact, at the moment naval shipyards consume almost 5 times more HI points than air production, so this is a low-end estimate). Similarly, IJA will expand significantly by that point, allowing to reinforce the perimeter strongly.

Of course, this is easier said than done. But if Yubari indeed feels his aviation is too inferior to risk a carrier battle until well into 1943, this will make things much simpler. I'll primarily need to protect Burma and to guard against movements from Northern Australia to the closed perimeter bases. My Burma defense plan was outlined already in this AAR, and I don't believe it is outdated by now. The only modification should be putting an effort into chasing British aviation from Bengal entirely for the time being, and hopefully attriting their limited pools quite a bit in the process.

Northern Australia is more problematic. At the moment Allied forces seems to be well-entrenched in Darwin-Katherine area. Alice Springs is being built up rapidly. I won't have much free infantry to storm the area even after finishing the last Dutch pockets. And eastern DEI requires far more troops to defend than nothern OZ requires to take. So the emphazis should be put on blockading Allied sealanes and pushing the naval perimeter away from my vitals, at least for a time. An air HQ is already on the way to Lae-Nadzab, to cover Torres Strait (Merauke also needs to be taken, and Horn Island can use a better garrizon than a single NavGuard, maybe). On the other side of Darwin, at least Port Hedland and maybe Exmouth should be occupied and turned into Netty-capable bases. And if operations go really well, expansion towards Perth, to make supplying Australia from the British side difficult as well, might be considered. But this only has a remote chance of happening if Japanese continue to dominate the air thoroughly and Hawaii are finished before autumn.

I don't have much fear of a direct landing on Java or Sumatra until 1943 at least, not only because of my opponent's attitude, but just in general. Landing beyond fighter ferry range but in radius of several major Japanese airbases is a recipe for disaster, even if you don't initially face many enemies on the beaches. Of course, I need to establish these airbases. Air HQs will be initially placed at Port Blair, Padang, Batavia-Oosthafen area, Soerabaja area, and somewhere around Timor (didn't decide yet). More will be added as HQs become available from reinforcemets, the first one probably to Medan. In 1942 Allies, particularly British just won't stand a chance of winning a serious air battle on Japanese ground and keeping their bridgehead non-isolated. And without being in their fighter ferry range, they won't even be able to start one.




vicberg -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/18/2010 2:32:21 AM)

You are playing a mod that will insure that you have carrier superiority for quite a while into 43-44. If you can keep PH out of the equation during 42 and into 43, that's huge. PH is their only repair and staging base for any operation around the marshalls, so by neutralizing PH, you are securing the marshalls as well. Take the bases south of PH, or enact Japanese plan F-S (fiji/samoa) and the allies are forced to redeploy down to OZ, taking a very long route in the process. So as long as PH is neutralized, you can focus on OZ, Fiji and Samoa, because that's their only attack axis. Perfect. You've completely taken the initiative away from them and are forcing their hand. For the cost of some land and some air, you've directed them down a path you can plan for. Plus, they will need to eventually secure PH and your airpower can extract a cost for that and you can quickly remove your air when things look bad.

I've wanted to do just this for a while. I think what you are doing is awesome. So, your strategic goal of not having the pitched battle won't go. IMO, it's a problem with the game as a whole. IRL, the allies were compelled to fight the japanese early in 42 and often at inferior odds. It's not represented in this game because the VP points aren't correct and enables the allies to sir robin until the odds are greatly stacked in their favor, with Auto-Victory being very difficult, if not impossible, to achieive. Not realistic at all, IMO. So, this mod should counter the allies sir robin until 44. Too late, hopefully, for them to make a blitz, especially if you plan on an OZ axis of attack (possibly burma).

You may not be getting a pitched battle, but you are taking a major base out of the equation. That's huge.





FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/18/2010 8:24:04 AM)

About the carrier superiority I wouldn't be so sure. Scen 70 gives Japanese just one extra flight deck over Scen 2, and arguably at the cost of some reduction in carrier quality. The gun club actually get a bigger addition to their toys.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/18/2010 3:31:08 PM)

April 19-21, 1942: Sub Wars

Besides continuing air pounding on Allies at Hawaii, resuiting in slow decimation of their aircraft and sinking of a pair of small auxilaries at Lahaina, the only major events above the waves is capture of Banjemasin and Tabiteuea at southern Gilberts. The latter wasn't defended, the former was defended all too well and finally forced me to land a regiment.

Rapid unloading at Banjermasin (most of the regiment from two xAK-ts in a day) even makes me suspect that the Japanese amphibious bonus lasts into April, after all.

The Lihue invasion hadn't happened yet. As it seems, even one ship that does not have enough fuel for all of the return trip slows down TFs, by forcing refueling every turn. But I hope it will happen the next turn. Allied NavSearch is fully suppressed and hadn't detected approaching ships so far.


Subs on the Rampage

US Subs once again screwed with my plans. This time Pollack hit Junyo with one torpedo on 19th, which dropped her speed. On 21th Skipjack sank fast xAK Hokuroku Maru, that was in the convoy, hauling airbase units to Padang.

In return I-172, just redeployed into the area of American sub patrols, hit SS Grenadier with two torpedoes off Molokai on 20th. Just four days before I-10 put a torpedo in S-46 right before San Francisco. Disturbingly, in both cases the attack wasn't followed by sinking sounds. I hope at least Grenadier is doomed.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/21/2010 1:00:27 PM)

April 22-23: USN moves towards Solomons?

My useless sub screen off Australia's eastern coast finally did something useful, spotting several USN SCTFs apparently moving north. CA Astoria, CL Detroit and 4 DDs were confirmed. Unfortunately, none of them actually got hit. Also, the airfield at Townsville just went active and an SCTF including apparently a CL was spotted there by air recon. See the map below: Detroit TF is next to Brisbane.

Good news, this pretty much confirms that my esteemed opponent gave up on Hawaii, which I already suspected seeing the drop in American air strength there, as well as its passivity. I cannot believe he would have committed two major surface combatants to strategical nowhere otherwise. Both KB and Mini-KB are now retreating from Hawaian waters and will sweep south before returning to Kwajalein or Rabaul, in hope of catching some conboys around Fiji.

Bad news, I'm not really prepared to contest a possible strong Allied move towards NG/Solomons at the moment. More units are on the way from Japan, and within one week I'll have another Air HQ in Lae (in addition to one in Rabaul), as well as more ground forces. Aviation can be quickly brought up to 4 Netty groups (2 are there at the moment), but they don't have enough ground foundation to be fully effective. Ground defences are rather token (NavGuards and SNLFs), and there are no surface combatants present at all, although I'm moving 5 CLs and 11 DDs from Kwajalein right now. Unfortunately, most DDs are obsolete, and, well, old Japanese CLs are barely better than destroyers, so it isn't much and I'll be unwilling to risk a battle outside of Netties' zone of death. If Yubari moves resolutely, even without committing Allied carriers he will be able to take whatever he wishes, short of Rabaul and probably Lae, in the short term.

In the medium term, I believe, it is far too early for Allies to stick their fingers there, particularly after the air carnage at Hawaii. Soon enough airfields of Oahu and Lahaina will be rubble, and I'll be able to move some fighter groups out, so this campaign will not tie down my force as much as I feared before.

In other news, Japanese forces successfully landed at Lihue, which is still garrizoned by one batallion. CL Yahagi rammed a mine for moderate damage, otherwise no losses.
Probably Lihue will fall tomorrow.

[image]local://upfiles/33131/3A1EBD440027477CAE6B9752A449D861.jpg[/image]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/23/2010 9:26:14 AM)

No turn in my inbox this morning, so it's the time for...

Minor Notes About Japanese Side

1)Many Japanese carriers start with undersized airgroups, including Akagi, Hiryu, Junyo/Hiyo and others. Sometimes severely undersized. As far as I can tell, there is also no penalty for overstacking a carrier by up to 10% (if the plane capacity is exceeded by more than 10%, planes simply won't fly). If you have enough pilots, this can and should be used to expand their fighter complements. Certainly the expansion should be done if a carrier undergoes repairs/upgrades and therefore has time to train new pilots. This might be obvious, but I, personally, only spotted this recently.

2)One-engine bombers to seem suffer significantly lesser penalties for flying from overstacked airfields. Certainly they are easier to keep flying. Too bad, that Japanese Army's light bombers all suck, and Japanese Navy's ones have better uses than extended bombing campaigns (though you certainly can free some for ground attack missions by concentrating air units expansion solely on Naval bomber arm).
Again, in the future games I'll likely produce Ki-30 as my light bomber and trainer, instead of Ki-51. It has much better range and payload, and against fighters or strong flak they both are toast.

3)As mentioned in other AARs, port units Japanese get in spring of 1942 can combine with various infantry units to form very useful special base forces, that even have DP guns (CD guns of any sort seem to be an effective deterrent against bombardments by anything short of battleships).

4)These big Yusen xAKs that normally carry both cargo and fuel should be used only for convoys, after the first weeks of the war. They will always load fuel, and this will make them extremely vulnerable targets. I've already lost one to a 0.50 MG at Kona, and now another went down to a single coastal gun shot that hit anything during the landing at Cebu.




witpqs -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/23/2010 9:30:02 AM)

Carriers will operate aircraft up to 15% over-stack, but when diverting aircraft the game will not go beyond 10% over-stack.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/23/2010 5:18:45 PM)

April 24-26: Allied target is Horn Island?

At least it was reconned on 26th by the SCTF that included Astoria. You can see its position as ascertained by NavSearch from Lae on the evening of 26th. Might be a deception move of course...

Also might be a move to draw my air and surface assets towards Allied carrier trap. At least RN foray into Malacca Strait was covered by carrier air. There are no Allied transports on the horizon anywhere... and I doubt Yubari might seriously expect to catch anything serious by a raid in this place. I think I'll separate CLs from my SCTFs now approaching Rabaul (you can see them on the map as well) and send only DDs forward. These have much greater chance of survival if Allied carrier planes suddenly show up for the party. And actually in battle with USN CAs as well.

If Allies indeed go for Horn Island without carriers, I think we'll give them a bloody nose tomorrow. While there are no torpedo HQs or plentiful air support nearer than Rabaul (although a troop/resupply convoy with an air flotilla is about 2 days away from Lae), I believe I can put alot of bomb-carrying Netties and flying boats in the air from surrounding bases, at least for one day. And the island itself has a NavGuard plus level 3 forts. It is an atoll, too.

This is getting ridiculous: Lihue held, somehow, despite having 39 AV versus over 200 and no forts. Probably disruption is the culprit.

A small victory for Takao Ku: On 24th some ships were spotted at Darwin, but disappeared on the next day. On 26th Betties from Makassar suddenly sortied and sank three small Pacific M-class xAKs near Wyndham, not far from the spot where KB massacred the exodus of Dutch auxilaries in December, for no loss.

Most intensive action, however, lately happened in China, and there Japanese just achieved a major success, but more on this later.

[image]local://upfiles/33131/F9C9158528FE4DC1A5595F9361691734.jpg[/image]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/23/2010 8:38:44 PM)

China - War of Maneuver

In the south, Yubari did not contest either Wenchow or Chuhsien. He stated later that the supply situation was too dire. His main force retreated to the west, took undefended Pucheng (it has nothing I need, so I left nothing to defend), and, it seems, most of it moves towards Nanchang, although they suddenly dropped of the radar at the moment. At the same time, a large force sallied from Changsha. And attempt to take Nanchang? Might be, but I don't think Chinese can pull this off against about 700 AV and forts near level 5 (plus the air scourge, of course). Just in the case, I'm movinh an extra brigade to reinforce.
Wenchow and undefended Chuhsien fell on the last turn (Wenchow took two deliberate attacks to overrun), with minimal damage. More resources and industry for the Empire, less for Chinese! I hope they will finally start starving by the summer.

In the north it took some time for infantry to catch up with tanks south of Yenan. They are about to cross the river. On the Taiyuan road the motorised Japanese vanguard caught up with a beaten-up Chinese corps and two of their HQs and scattered them to the four winds. I even slowed down the pursuit, to avoid annihilating them completely.



[image]local://upfiles/33131/3F80F822391A47DA88C07466E7D69065.jpg[/image]




bigred -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/25/2010 2:37:55 AM)

What are the white numbers and what is the hot key?

[image]local://upfiles/33131/F9C9158528FE4DC1A5595F9361691734.jpg[/image]
[/quote]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/25/2010 10:23:15 AM)

I'm using the enhanced campaign map from here:

http://www.matrixgames.com/forums/tm.asp?m=2189709

Numbers at the top of base hexes indicate normal port and airfield potential.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/25/2010 4:08:45 PM)

April 27-28, 1942: What Was That?

Allied fleet turned back after detection on 26th. Hopefully the reported hit by a search Betty on Astoria was real. Either the whole deal was a raid (but against what?), or Yubari decided to call off the operation. Judging by his letter he was clearly angered that his ships got spotted on 26th, but what did that change? He should have known that I must be alerted by sub patrols and air recon of Townsville.

I need to get my LBA back to Marshalls, which are now protected mostly by shadow of possible KB presence. Which might not last past the next turn.

Progress at Hilo After a preliminary battleship bombardment, two deliberate attacks were launched, reducing forts from 3 to 1. My forces took approximately 3:1 casualties on the first day and 2:1 on the second day, which is very disappointing but enough to actually make AV ratio worse for the defenders, and we seem to be safely on the winning side of modified AV. If Hilo does not surrender tomorrow, I'll wait a bit to drop disruption and try a shock attack. With regularl air raids, Americans won't be able to build up forts anymore.

This is totally ridiculous Just look on my last assault at Lihue with wholly rested troops:

Ground combat at Lihue (178,106)
Japanese Deliberate attack
Attacking force 6648 troops, 58 guns, 4 vehicles, Assault Value = 200
Defending force 904 troops, 12 guns, 10 vehicles, Assault Value = 38
Japanese adjusted assault: 82
Allied adjusted defense: 136
Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), leaders(+)
Attacker:

Japanese ground losses:
231 casualties reported
Squads: 1 destroyed, 10 disabled
Non Combat: 0 destroyed, 17 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
153 casualties reported
Squads: 1 destroyed, 15 disabled
Non Combat: 0 destroyed, 14 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
77th Infantry Regiment
44th Naval Guard Unit
41st Air Defense AA Battalion
14th Naval Construction Battalion
46th JNAF AF Unit
15th Naval Construction Battalion
43rd Ind.AA Gun Co
47th JNAF AF Unit

Defending units:
3rd/298th Infantry Battalion

That brave batallion is going to be killed off soon at this rate, but the modified AV is still ridiculous.

Chinese move on Hong Kong Well, exactly what it says. 8 units are trying to march past Canton. Hong Kong has only level 3 fort and 400+ AV. But I can swiftly move a brigade and a regiment, initially intended for Hawaii, to reinforce the defenders, and the attackers must march two more hexes in the open under air attacks. I believe this is more of an opportunity to kill off a whole bunch of Chinese, rather than a threat.


And now for the main news...

KBs on the hunt On 28th 6 Kates from Mini-KB sortied at what I believe was 7-hex range and bombed AK Castor almost directly south of Christmas Island. 4 hits were scored, leaving the ship with heavy fires, and troop losses reported. More imporantly, a whole mass of ships, including tankers, in 3 separate TFs, was spotted just one hex beyond that. KB and Mini-KB will spread out to the sides, to cover more possible directions of retreat, and a surface force detached from Mini-KB will move directly towards enemy location. A fast convoy might be able to run away if Yubari correctly guesses which direction is directly opposite from KB, so I'm crossing the fingers for the next turn. Unfortunately, I forgot to set Kates to extreme range, and to order the Air Combat TFs to react 6/patrol zone, so if the hunt fails, I'll have mostly myself to blame.




janh -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/25/2010 5:14:25 PM)

Yubari must have been after something on the Southern Coast of NG, within LBA range of Northern Australia, maybe an island/base hopping like the US initially performed in the Solomons with their limited assets.  This would particularly make sense with respect to his fight on Hawaii, and his need to keep CV's out of harms way unless the former is won back.  Presumably he will give this another try in the future, so I would plan air bases that can be quickly filled out by some Betty and Zero Chutais.

Be careful around Christmas Island.  Yubari might be planning a trap for MiniKB or KB there.  I think you should use these presently rather to find his CVs and spring a trap of your own, rather than hunting small convoys.  That could as well be done by a CL or CA, which could even be the bait in your (bigger) trap that attacks his bait in his (eneveloped) trap... 

How about your plans to take Pearl?







FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (9/25/2010 5:37:11 PM)

As both KB and Mini-KB are present and will remain relatively close to each other, I'm not afraid of a trap. In fact, if Yubari has carriers around, concludes from the small size of the attack that only a part of Mini-KB present and charges in, I'd like this very much. As about laying a trap myself, the fleet does not have fuel for a long-term patrol at the moment, so I planned just a sweep of probable Allied sealanes from the beginning.

Five more divisions are on the way to Hawaii and roughly three divisions will be freed once Hilo falls. 5th Fleet, 6th Fleet and Combined Fleet HQs will bring enough naval support to rearm battleships at Kona, because AKEs don't seem to work at all. I intend to take Lahaina first, and to level it with repeated battleship bombardment before storming the beaches. The bombing campaign goes well, losses are very slim and I even have enough bombers to start rearming more IJAAF units with the modern types now.

In NG, an air flotilla just unloaded at Lae, making the region much better protected. In the near perspective, I'll reinforce garrizons at Milne Bay and Horn Island as well. Unfortunately, Dutch continue their resistance at Malang, so Western DEI remains relatively sparcely garrizoned and underdeveloped at moment, but I'm gradually filling up key bases and eventually will move a small garrizon from there to Merauke to provide at least some measure of mutual support with Horn Island. More air units move to NG and Eastern DEI as well, from both Home Islands and China (where I'm past the most dangerous stage).




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