pasternakski -> Our dear friend the AI (7/26/2002 10:42:34 AM)
|
After a couple of months of serious discussion of this game, it occurs to me that a healthy thing might be an open forum on how the computer enemy conducts itself. I don't intend this to be an excoriation of the AI, but rather, a positive, thoughtful examination of our experience with the opponent the fine designer folk have crafted to make our admiralship as miserable as possible. I hope that suggestions will emerge to make our task as HIs (human intelligences) more difficult in ways that will be satisfying to us as gamers. I hate it when games try to defeat you through cheating and unfair advantages to AS (artificial stupidities). I believe that one of the most satisfying game experiences is defeating an AI that is truly wily, competent, and prepared (and I know that these are as rare as hens' teeth, but UV is exploring all kinds of new territory in game design, why not improved AI design, as well?). I posit the following general observations, within the UV frame of reference, as dialogue starters: - The AI is so conservative as to make Ronald Reagan look like a flaming liberal (sorry, Mr. President, I know you're ill) -The AI is not creative enough to mount a successful attack against a well-defended objective -The AI cannot organize a comprehensive, strategic defense -The AI does not know how to get the best results from specific unit types -The AI does not know how to make the most of subtle tactical advantages in order to turn them into winning strategies Well, I do go on, and I apologize. These are general comments, but I hope that all of you have more specific matters to address that may lead to concrete suggestions. My sense is that we may be able to pitch in and help our favorite computer wargame designers (bless 'em, they're the greatest and the onliest) refine their approaches and make our gaming experiences more satisfying than they already are (and without Matrix and 2 by 3 how satisfied would we be?). We have all spent plenty of time playing and replaying scenarios against the computer, refining our strategies and tactics and reclaiming our combat losses. How great it would be to get thoroughly creamed because the enemy was just plain good, not lucky or artificially enhanced ... What do you think, comrade grognards? -------------------------- I will now proceed to entangle the entire area
|
|
|
|