Is the AI able to defend Japan? (Full Version)

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Rapunzel -> Is the AI able to defend Japan? (5/21/2010 4:30:39 PM)

In september 1942 i invaded the northern Japanese Isle. 2 Marine Divs and a bunch of support units are advancing without any real resistance. There are going to be 5 more us divs on Hokkaido as reinforcements during the next weeks. The Ai seems to be nonresponding. It sill invaded Rockhampton (the ai lost there already 4 divs). Is the ai able to defend Japan or am I ruining my game now? I have the feeling, that I could conquer the main isle without any problems.



[image]local://upfiles/16342/3FF4301CE63543D6B905AB5270A71463.jpg[/image]




wild_Willie2 -> RE: Is the AI able to defend Japan? (5/21/2010 5:34:43 PM)

You just kicked the feet from under the AI...

It will not be able to manage to defend Japan before 44 or so....

If you want to play ahistorically, go PBEM...




Stugots -> RE: Is the AI able to defend Japan? (5/21/2010 5:43:25 PM)

My guess would be no unless its in an ai script to defend.

Im playing ironman scenario against Japan. The ai keeps attacking me at Perth and keeps getting slaughtered before they even get off the ships. I would like to think that the ai would change its strategy but unless its in the script im not sure it will. Kind of frustrating. Maybe a dev of the ai can shed more light on your question. I know there was some other threads about the ai scripts dont know off hand what they were named.

Most will advise you to play a pbem game. Not sure i would want to make that commitment myself. I dont feel guilty if i dont send a tun to the ai for more that a couple days :)




Lrfss -> RE: Is the AI able to defend Japan? (5/21/2010 5:52:49 PM)

Well IMHO, you would think that all scripts would at least defend each Nations Homeland rather well considering... No matter what time period...




vettim89 -> RE: Is the AI able to defend Japan? (5/21/2010 7:35:18 PM)


quote:

ORIGINAL: Lrfss

Well IMHO, you would think that all scripts would at least defend each Nations Homeland rather well considering... No matter what time period...


No offense but this is beyond the scope of historical reality. To be fair to the designers, teh scripts they wrote have to have some limit on them. At this point in the war the AI should not be scripted for HI defense because a human player would have murdered this invasion attempt. The AI is very strong but it cannot take into account every possiblity unless you want the turn resolution to last for several hours

That said, I agree that the AI has a hard time admitting defeat. My current game vs the AI has seen Midway assulted three times all ending badly for the IJN. I have the suspicion it will come again very soon. Its definitely the "NEVER SAY DIE AI"





khyberbill -> RE: Is the AI able to defend Japan? (5/21/2010 8:39:48 PM)

quote:

I have the feeling, that I could conquer the main isle without any problems.


This is why I dont play against the computer. I may get the numbers wrong, but it took several IBM engineers and a fast computer to beat a strong human opponent in chess. In this case the program only had to look forward for the variables of 32 pieces on a board with 64 spaces. In AE, there are thousands of pieces and thousands of hexes and the computer used to determine moves, in my case, is a laptop. If you go much outside the scripts, you will probably have an easy time.




Nikademus -> RE: Is the AI able to defend Japan? (5/21/2010 8:46:19 PM)

AI can do a decent job if a player plays along a more historical method in regards to early objectives. (aka, no jumping from Hawaii to Japan etc). AE has made an Aleutians/Kurilles gambit much more practical than in WitP so naturally against the AI this is easy to exploit as Player one is weak in that area at start and the AI is busy going through Andy's scripts that follow historical patterns.





Andy Mac -> RE: Is the AI able to defend Japan? (5/21/2010 9:50:55 PM)

The AI should react to HI invasions in 42 = it may not react well in 42 as a lot of units are committed to other activites and they will take priority.

I have no way of telling the AI if player attacks base Y drop everything and defend its just not possible.

Keep pressing and the AI will eventually react.

p.s. ANY AI will become predictable - suprises that gave folks a good game 1st time through will become easy to defeat once you gtet the pattern especially as most folks are now in general aware of most of my suprises




Andy Mac -> RE: Is the AI able to defend Japan? (5/21/2010 9:51:59 PM)

Send me a turn and I will take a look

a.mcphie@btinternet.com






janh -> RE: Is the AI able to defend Japan? (5/22/2010 12:02:07 AM)

quote:

ORIGINAL: vettim89

No offense but this is beyond the scope of historical reality. To be fair to the designers, teh scripts they wrote have to have some limit on them. At this point in the war the AI should not be scripted for HI defense because a human player would have murdered this invasion attempt. The AI is very strong but it cannot take into account every possiblity unless you want the turn resolution to last for several hours

That said, I agree that the AI has a hard time admitting defeat. My current game vs the AI has seen Midway assulted three times all ending badly for the IJN. I have the suspicion it will come again very soon. Its definitely the "NEVER SAY DIE AI".


Yes, but that was a design decision to work with a scripted AI. It is also possible to create more dynamic AI's, that are based on in some sense on scripts that take dynamic variables for bases, units etc. That would have been much more powerful for such an excellent game, but would also have required more resources in terms of time and people to implement. However, this would in my opinion have taken this game to a truly new level. But maybe there is still hope and they'll in the future decide to create an "AI enhancement" addon, or WITP 3.

And to be fair to the player, this is a game and a game ought to allow you to try things that were not done or believed to be impossible at that time. Probably Japanese main islands is beyond possibility, or least extremely costly, but this would have been the game that should have allowed a player to test it out. And not just "in another minor alteration" repeat history. But due to the scripted nature, the scenario designer has to incorporate that option, which surely makes the interplay between the myriad of other scripts that Andy put into the scenarios hard to predict and engineer without having a dynamic framework. I think presently the scripted AI is the only weakness on this game, and I would so much appreciate it if that changed someday. Until then I will enjoy reading the AARs off and on. Otherwise PBEM is obviously a much more promising experience, and there the game seems to excel given you have a worthy and reliable opponent. And the time to commit to it, as you will surely make enemies quickly if you play scenarios only off and on and quit with you have tested what you wanted to try...





Lrfss -> RE: Is the AI able to defend Japan? (5/22/2010 12:35:13 AM)


quote:

ORIGINAL: vettim89


quote:

ORIGINAL: Lrfss

Well IMHO, you would think that all scripts would at least defend each Nations Homeland rather well considering... No matter what time period...


No offense but this is beyond the scope of historical reality. To be fair to the designers, teh scripts they wrote have to have some limit on them. At this point in the war the AI should not be scripted for HI defense because a human player would have murdered this invasion attempt. The AI is very strong but it cannot take into account every possiblity unless you want the turn resolution to last for several hours

That said, I agree that the AI has a hard time admitting defeat. My current game vs the AI has seen Midway assulted three times all ending badly for the IJN. I have the suspicion it will come again very soon. Its definitely the "NEVER SAY DIE AI"



Well no worries here! I think the game works fine for the most part considering it's size alone... I suppose you can improve upon it forever in any case assuming you had unlimited time and money...lol! I have also seen several mulitiple attempts by the AI to take several places back which were doomed to fail though only twice not three times as of yet...lol

Well if I read Andy Mac's statement correctly, given time the AI well at some point react to this invasion though it may be a lil belated?

When you consider how long it takes to play through to '45/'46 Vs the AI and all the things that will and can change with each game not including how many scripts there are(?), there still is a very good challenge here! Hats of to the designers and such always!

Later,

Lrfss




Andy Mac -> RE: Is the AI able to defend Japan? (5/22/2010 6:02:02 AM)

We did the best we could with what we had - all we promised is no worse than WITP for the AI

Andy




Rapunzel -> RE: Is the AI able to defend Japan? (5/22/2010 6:28:15 AM)


quote:

ORIGINAL: Andy Mac

Send me a turn and I will take a look

a.mcphie@btinternet.com





My turn is on the way. Thx for taking a look. I will simply avoid such an early invasion the next time.

(BTW ich play pbem too, the ai game is just for the time between turns)




castor troy -> RE: Is the AI able to defend Japan? (5/22/2010 9:43:11 AM)


quote:

ORIGINAL: Andy Mac

We did the best we could with what we had - all we promised is no worse than WITP for the AI

Andy



the AI is working very well Andy, compared to WITP. It was definetely one of the steps forward when comparing WIPT and AE. Doing "very strange" things like an invasion of Japan in 42 shouldn´t be a point to judge on the AI.




Mifune -> RE: Is the AI able to defend Japan? (5/22/2010 1:44:31 PM)

quote:

We did the best we could with what we had - all we promised is no worse than WITP for the AI

Actually I wish to praise for a excellent work with A.I.




Andy Mac -> RE: Is the AI able to defend Japan? (5/27/2010 9:32:54 PM)

OK had a look I see what you did.

The AI is reacting but because it hasnt yet competed all its other jobs the forces used by those scripts are held in reserve

I am more worried about Sumatra and Burma in that save still looking at it




Andy Mac -> RE: Is the AI able to defend Japan? (5/27/2010 9:40:45 PM)

You are playing variant 9 of the AI scripts

The AI is commirtted to another theatre and its counterattack scripts are not set to be triggered in this timeframe (I basically assumed when I did the AI that no one would invade the HI in 42 - you did and did without going through the Aleutians so you bypassed the minefield scripts I can adjust but it will take some time if we ever do another data patch I will set up so the AI will in fact react




Andy Mac -> RE: Is the AI able to defend Japan? (5/27/2010 11:41:33 PM)

Interesting as I crawl through and analyse whats going on you went all out straight for the HI in 42 with only 2 Divs and managed to pick the Japanese off base by base.

Interesting idea how did you stop the AI in Burma Btw ??




Andy Mac -> RE: Is the AI able to defend Japan? (5/27/2010 11:44:12 PM)

ah nm got it XI Bomber Command




Andy Mac -> RE: Is the AI able to defend Japan? (5/27/2010 11:49:38 PM)

That script may be to aggressive for Scen 1 as players are now further up the learing curve probably still ok for Scen 2 and Ironman but that particular script may be to aggressive




Andy Mac -> RE: Is the AI able to defend Japan? (5/28/2010 12:14:54 AM)

Good good thanks for the save that particular script will be nastier in the future based on my learning I think I just made it even nastier problem is no point in releasing any updated scripts until I get all 16 variants updated PITA but there it is.

Anyone else got any saves where they managed to break the AI ??




jomni -> RE: Is the AI able to defend Japan? (5/28/2010 12:16:22 AM)

You can take Hokkaido.  But shouldn't the Japanese be able to automatically muster reinforcements in the main islands.  I think during that time, Hokkaido is a backwater province and not so developed and populated as the other islands of Japan.  Even if the AI is not able to defend wisely, I think it should at least have a boost in available divisions to at least make it hard for the invader.  During that time the Allies don't have enough divisions to go around anyway.




Andy Mac -> RE: Is the AI able to defend Japan? (5/28/2010 12:21:08 AM)

The AI got extra Divs 10 of them but didnt use them for anything because the script that uses them is desinged to operate in 44 or beyond or in response to attacks in other areas.

Basically the trigger assumed a logical progression and missed a direct HI invasion with no prep moves in 42....





Andy Mac -> RE: Is the AI able to defend Japan? (5/28/2010 12:25:35 AM)

Going through the Bonins would have triggered a response as would going through Toyohara or the Kuriles

Bypassing the lot to go to Hokkaido isnt somethign I contemplated there is a script that starts June 43 just in case this happend in 43 but I never anticipated October 42 !!




Andy Mac -> RE: Is the AI able to defend Japan? (5/28/2010 12:35:31 AM)

Stugots if you can please send me a save of the Ai attemping Rokhampton several times and I will take a look




Stugots -> RE: Is the AI able to defend Japan? (5/28/2010 3:01:18 AM)

AI keeps attacking me at Perth. The intial landing where at Geraldton and the base just north of that. I think its called Canerveron or something dont have the map in front of me.

Not sure how to send a saved turn. If you can tell me how i surely would.




Rapunzel -> RE: Is the AI able to defend Japan? (5/28/2010 2:37:55 PM)


quote:

ORIGINAL: Andy Mac

Interesting as I crawl through and analyse whats going on you went all out straight for the HI in 42 with only 2 Divs and managed to pick the Japanese off base by base.

Interesting idea how did you stop the AI in Burma Btw ??


Thx for looking into the file!

I stopped the ai in Burma without much of a Problem. I fortified Port Blair with the first two indian brigades und transfered the DEI Torpedobombers to that base. Together with two surface fleets at rangoon I manged to slaughter the japanese troop transports at Moulmein (with alot of ground troops on board). I did evacuate the two indian divs from singapur and transfered them with the three arriving aussi and brit divs to rangoon. With aircover from the avg the dmg to my transport fleet was quite low. The Ai never reached air superiority. In January all the restricted airgroups from the US arrived at Capetown and deployed a month later to Rangoon (after paying the pps.). The ai crossed the river to atack Pegu und was severly trashed at this point from my 6 defending divs and pushed back over the river. I pushed them back a few hexes and the japanese burma army was not a threat anymore. By the the end of 42 Singapur will be again in allied hands.

The Kowloon Brigade from Hongkong secured Sabang against some smaller seeborn invasion attemts. Just in time two us division arrived at Sabang, as the ai tried to conquer it with the imperial guard div. The div was quickly destroyed and sumatra built up to decent airfields.

It was in my game, that the ai tried to invade Rockhampton several times, even as it lost ground in Burma. I tried the mini invasion of japan, because I felt Japan was already very weak. 400+ Ships lost, 4 divs destroyed in australia, 3 divs in burma, 1 div in sumatra and no combined aktion of its carrier forces. The AI opposed my invasion of Hokkaido with only two carriers, witch had no chance against my 6 us fleet carriers. The rest of the kb is shattered around the map bombarding the remaining dutch troops. On Hokkaido, there was only the 7th div and there never arrived any japanese reinforcements. No Significant air atacks either. I had only 4 fighter groups with me and could not cover my advancing troops.

Anyway, you did a very good job with the AI. Even a human would be in real troubble if someone invades japan when all your forces are deployed in australia.




Grit -> RE: Is the AI able to defend Japan? (5/28/2010 3:12:59 PM)


quote:

ORIGINAL: Rapunzel


quote:

ORIGINAL: Andy Mac

Interesting as I crawl through and analyse whats going on you went all out straight for the HI in 42 with only 2 Divs and managed to pick the Japanese off base by base.

Interesting idea how did you stop the AI in Burma Btw ??


Thx for looking into the file!

I stopped the ai in Burma without much of a Problem. I fortified Port Blair with the first two indian brigades und transfered the DEI Torpedobombers to that base. Together with two surface fleets at rangoon I manged to slaughter the japanese troop transports at Moulmein (with alot of ground troops on board). I did evacuate the two indian divs from singapur and transfered them with the three arriving aussi and brit divs to rangoon. With aircover from the avg the dmg to my transport fleet was quite low. The Ai never reached air superiority. In January all the restricted airgroups from the US arrived at Capetown and deployed a month later to Rangoon (after paying the pps.). The ai crossed the river to atack Pegu und was severly trashed at this point from my 6 defending divs and pushed back over the river. I pushed them back a few hexes and the japanese burma army was not a threat anymore. By the the end of 42 Singapur will be again in allied hands.

The Kowloon Brigade from Hongkong secured Sabang against some smaller seeborn invasion attemts. Just in time two us division arrived at Sabang, as the ai tried to conquer it with the imperial guard div. The div was quickly destroyed and sumatra built up to decent airfields.

It was in my game, that the ai tried to invade Rockhampton several times, even as it lost ground in Burma. I tried the mini invasion of japan, because I felt Japan was already very weak. 400+ Ships lost, 4 divs destroyed in australia, 3 divs in burma, 1 div in sumatra and no combined aktion of its carrier forces. The AI opposed my invasion of Hokkaido with only two carriers, witch had no chance against my 6 us fleet carriers. The rest of the kb is shattered around the map bombarding the remaining dutch troops. On Hokkaido, there was only the 7th div and there never arrived any japanese reinforcements. No Significant air atacks either. I had only 4 fighter groups with me and could not cover my advancing troops.

Anyway, you did a very good job with the AI. Even a human would be in real troubble if someone invades japan when all your forces are deployed in australia.


Sounds like you played a damn good game with some well thought out decisions.




Lomri -> RE: Is the AI able to defend Japan? (5/28/2010 4:12:08 PM)


Just wanted to say thanks to Andy Mac for all the work on the AI. I don't get a ton of time to play and because of this I play against the AI exclusively. I'm actually working on the end of my second WITP game, and I bought THAT when it came out. That means I'll get to start AE soon (which I already bought of course). I'm psyched that you have put in extra surprises in the AI, and it has been a real trick for me to scan through posts like this and try to brain scrub the bits I see so things will be a surprise (invasion of rockhampa- aah, brain delete brain delete).

I still have to read these threads so I know what NOT to do to break the AI.

I know PBEM is where this game really shines, but I really really appreciate you putting in goodies for the underspoken group of non-PBEM types.




Stugots -> RE: Is the AI able to defend Japan? (5/28/2010 4:58:32 PM)

My post was not intended as harsh criticism of the AI and Andys scripts. I have found playing against the ai very enjoyable. Being a gamer of many wargames i realize the limits of what a computer opponent can do. Thanks for a great game that has given many hours of play.

Hope i didnt give away to much of the ai little secrets. Sounds like its hard to tell where the ai will attack after the intial push of the historic Japanese objectives. I started 2 games against the ai and have diffrent landings in both. I suspect if i started a 3rd i would be in for some more surprises.




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