MrRoadrunner -> RE: AI (6/9/2010 11:23:46 PM)
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ORIGINAL: torpoint I have to disagree Mike! All fair and well, you can have a few games on the go with PBEM but, their is no spontaneity for many, hopping from one game to the other every other day. I designed a massive game which, with the average turn rate, could have taken another year and a half to play out. If the A1 was fine then it would have been great to play it solo as and when I wished. Since finishing it I have taken a selection of games on and have not had anywhere near the enjoyment I've had with self-designed scenarios. Unfortunately the limitations of the A1 means there are only a very few one can test them out with. Many others feel the same. A decent A1 is just as important to many players as PBEM is to others. In various posts you 'push' the pbem and the fact you can play many games at the same time, ''20/30 minutes per turn'' Given a selection of 4 to 7 games on the go, all disjointed, are you telling me that it cannot be as enjoyable to play one game against the A1 playing a couple of hours per night, given that the A1 is a 'worthy opponent'' ? People posting here are discussing improving the A1, let them have their' say, eh? I like when the forum volunteer police come out to direct the flow of discussions. [8|] Might I say that if you design a scenario that is too big to play that you have lost the perspective of game scale? Hopefully it is not one of those 300 to 400 turn monsters that totally disregard the game scale and developers intent? [X(] That said, anyone can make any size or kind of scenario they wish. It's the best part of the game when you can remove scenario files and not download custom scenario that you do not like? Mike has his points and should not be shut down due to discussions of the AI. Stifling Mike's enthusiasm for PBEM is in bad form. He never put anyone down for just playing versus the AI? [:-] I do not mind having a campaign to play, in the back pocket, when my PBEM games are running slow. I cannot play the AI in scenarios except for using it as an opponent during the balancing of scenario design process. The AI will not ever be perfected. I think playing it with extreme assault rules on and fixing the AI HQ's in the scenario file before starting play goes a long way to helping it to be a more formidable opponent. Play on in any form you wish. It's always made the game great. RR
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