Lord Zimoa -> RE: No Stacking... (5/26/2010 1:29:40 PM)
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quote:
WW1 with this engine? I posted this already on The Wargamer, but it is a complete new engine. I do not want to go too technical but it is really a complete new engine, and I mean complete new code, previous Commander games were written in Java this one in C++, a complete new written AI, especially focused on WW1, support of LUA scripting so highly moddable and perfect integration of Slitherine`s excellent FOG PBEM system. So it is in the tradition of Commander, but really a new game, new code and new AI in every aspect. Of course we preserved many great design features of the original series.... And we, right from the start, involved the great Commander Community, we are very proud the guys behind the CEAW Grand Strategy modification are helping us and looking over our shoulders as advisors and testers. It will allow bigger and more complex maps to be displayed and better support for low end machines with a much faster graphics engine. It will work on smaller netbooks and full wide screen support. Cheers, Tim aka LZ
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