Questions - Resources (Full Version)

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LeonTheNeon -> Questions - Resources (5/27/2010 11:10:00 AM)

I finally got this game working last night. Yay!

But I have some questions that hopefully you more experienced players can answer:

1) Fuel Costs

In my empire summary, it says my annual fuel costs are 1K. But all of my ships use Caslon. I have a stock of 25K Caslon and a demand of 13K. Why am I paying for fuel? My private sector fuel costs is 3K... do they have to pay for fuel? And does the state get that money? Do I "own" the caslon?\

2) Strategic Resources

Similarly, what is the point exactly of having strategic resources. If I design a ship that requires 1K steel and 1K krypton (impossible but just as an easy example), and I have a huge stock of steel and no krypton does that mean the cost and maintenance cost of the ship is based on the krypton only... or do I end up paying for the steel too?

3) Does location matter.

Assuming for the moment, that I actually use strategic resources/fuel from my stock as opposed to paying for them (which makes sense to me). Does its location matter? Is that maybe why I'm paying for this stuff? For example, if a ship docks at a shipyard and it has no Caslon in stock do I end up paying for it instead? So could my problem be that my stocks are too spread out.

Thanks very much in advance for your help.




Resan -> RE: Questions - Resources (5/27/2010 3:05:28 PM)

1. It's not your stock of Caslon. It's enterprises in your private sector. So you pay for the fuel. Big stockpiles just bring down prizes.

2. If you have no Krypton, and your frigthers can't buy any from your neighbours, your ship isn't build. You pay for the material for building, and some % as upkeep during the ships "life span".

3. No fuel at a location, no fueling. Same with building. The needed material need to be moved to where it's needed before it can be used for building.




Gargoil -> RE: Questions - Resources (5/27/2010 3:24:40 PM)

quote:

ORIGINAL: Resan

1. It's not your stock of Caslon. It's enterprises in your private sector. So you pay for the fuel. Big stockpiles just bring down prizes.

2. If you have no Krypton, and your frigthers can't buy any from your neighbours, your ship isn't build. You pay for the material for building, and some % as upkeep during the ships "life span".

3. No fuel at a location, no fueling. Same with building. The needed material need to be moved to where it's needed before it can be used for building.



This thread really illustrates the biggest misconception I see new players asking about. They see stockpiles of resources and think they own those stockpiles. While it is true that your Empire does own them, its is your private sector that actually does. And your State sector and private sector buys and sells between each other. You private sector will always fill your orders if it can. It will sell you the resources from stock, or go buy them elsewhere and transport them to where they are needed.

Edited fo spelling.




LeonTheNeon -> RE: Questions - Resources (5/27/2010 8:40:46 PM)

Cool... thanks for the replies guys. This certainly makes what I'm seeing happen in the game make more sense.

So then the advantage of having strategic resources is two-fold:

1 - It effects whether you can do something at all. If there's no source of krypton at a neighbour, and you have none, you cannot build your ship (or whatever).

2 - It effects the speed at which you can do something. If my freighters need to haul krypton from halfway across the galaxy then it will take much longer to build my ship vs. if I have it in stock at a shipyard then I can start building my ship right away.

Cheers!




Gargoil -> RE: Questions - Resources (5/27/2010 8:52:38 PM)


quote:

ORIGINAL: LeonTheNeon

Cool... thanks for the replies guys. This certainly makes what I'm seeing happen in the game make more sense.

So then the advantage of having strategic resources is two-fold:

1 - It effects whether you can do something at all. If there's no source of krypton at a neighbour, and you have none, you cannot build your ship (or whatever).

2 - It effects the speed at which you can do something. If my freighters need to haul krypton from halfway across the galaxy then it will take much longer to build my ship vs. if I have it in stock at a shipyard then I can start building my ship right away.

Cheers!


You've got the idea. I would add:

3- It effects the price paid. The bigger the stock pile, the cheaper. This is a galactic effect, but as best I can tell, greatly influenced by the players stockpile.




taltamir -> RE: Questions - Resources (5/27/2010 9:23:04 PM)

the cost of the ship is heavily influenced by the cost of buying the materials...

a "new design" with no component is evaluated as costing 0 credits, add "ultra dense armor" and it is evaluated to cost 136.
Ultra dense armor requires:
Carbon Fibre - 9
Aculun - 4
Chromium - 4

Due to current amounts in my empire, the prices are:
Carbon Fibre - 1
Aculun - 1
Chromium - 1

So, 9+4+4 = 17 is the cost of buying the materials. and the cost of the ship 8x the cost of materials. (136/17 = 8)

Lets try it with another component... Plasma Thunderbolt MX costs 176
materials:
Dilithium Crystal - 4
Tyderios - 4
Iridium - 4
Chromium - 10

Prices:
Dilithium Crystal - 1
Tyderios - 1
Iridium - 1
Chromium - 1

total price = 10+4+4+4 = 22
176/22 = 8.

This shows 2 things:
1. The minimum price for a certain material is 1.0 credits per unit
2. The cost of a ship is exactly 8x the cost of the materials it is made out of. (that can be a problem, I have seen shortages drive prices to ridiculous amounts... resulting in 200,000 credit to buy a single colony ship!)




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