Locarnus -> RE: Seriously, Why are Black Holes Still Hard to Build Around? (6/1/2010 4:42:23 PM)
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ORIGINAL: jscott991 quote:
ORIGINAL: Fishman quote:
ORIGINAL: taltamir if you tell them to build far enough from the black hole so that said radius will not intersect the black hole's edge, then you do not gain the bonus... if you tell them to build close enough, then there is a good chance of them falling in the black hole by accident... That's ridiculous. I have never had a construction ship simply FALL in a black hole. The system size is HUGE compared to the actual size of the black hole itself. Unless you are trying to build it in a way that the station is JUST about to fall in, so as to make half the attackers who jump out of warp to try to attack your station promptly get sucked in and die, you should have no difficulty at all. Incidentally, doing this is very funny, but no one said it had to be easy or necessary. It should be easy! The AI has no problem building these stations without my input; it is just slow to build research stations if left on auto. I would wager that if you told 100 DW players to try to build a research base near a black hole manually, 75 or more would have their ship sucked to its death or fail to get the bonus. I would bet that percentage would be unchanged even if the AI had already built a station near it to show you approximately where to build. The ships come out of hyperspace incompetently, they move at sublight speeds to their build location incompetently, and the bonus radius, at least to me, isn't easy to spot. hm, btw can you put labs on a ship? would not be too efficient, with all the propulsion. but at least i would have the ability to refit. and warp away in case of an attack, so less weapons required, or none have to try this next time
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