RE: Nikmod AE - Guadalcanal (Full Version)

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PaxMondo -> RE: Nikmod AE - Guadalcanal (6/12/2010 5:24:25 AM)

Way too much time watching DVD's ....[:D]




RevRick -> RE: Nikmod AE - Guadalcanal (6/14/2010 3:40:52 AM)


quote:

ORIGINAL: PaxMondo

Way too much time watching DVD's ....[:D]


When I first read about Zim and Rico, they didn't have VHS....

A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.




vettim89 -> RE: Nikmod AE - Guadalcanal (8/22/2010 3:51:31 AM)

Nik, please see my note in the Naval OOB issue thred. There was a database error in the original GC scenario that was carried through to yours. Basically device 1736 Mousetrap Mk 20 has a load cost of 9999 when it should be 65. Ths USN subchasers cannot reload.


BTW, mod is great. ATA combat is seriously nerfed but AAA is deadly. I played a game as the IJN and lost 32 G4M in one turn to flak!!!!!!




Nikademus -> RE: Nikmod AE - Guadalcanal (9/9/2010 10:41:49 PM)

interesting.....given that the only AA modification i've made is to lower IJN flak efficiency. Allied Flak is untouched. Gotta love this game [:D]

By "nerfing" do you mean in a good way or a bad way? [:D]




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