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Deldk -> RE: Exploration Ship AI (6/1/2010 5:45:13 PM)
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quote:
ORIGINAL: Joram Regarding your second point there are warnings actually. Though what I think could offer an improvement is to be able to designate systems off-limits because the AI quickly forgets there ever was a threat there. yes there are warning, but I have only experienced those when a ship/station is under attack from a monster. (cant say about enemy ships and long range scanners (LRS) haven't really had a war, where I had sensors in place. but assume the warning is also just when a ship/ base is attacked). Now seeing as the basic LRS range is 450000 and basic proximity is 15000. and looking at a galaxy map showing the LRS' range I surmise that basic proximity range could cover a system. which would make an exploration ship, with with a basic proximity sensor able to detect enemies in a system. and from the sensor data received, know not fly near any hostile spots. As it is now an exploration ship will continue on course far to long, just to explore something, with hostiles near or around the target, and unless the enemies actually targets the exploration ship no warning will go off. If there was a warning on proximity instead of attack, then you could take adequate steps, instead of trying to decide on where to fly the ship so it might have a chance of escaping. with regards on how the exploration ships explore, tried some non-intervention exploring, and true they did spit up. guess I am just to worried that, when I see 2-3 exploration ships in the same system and close to each other, and start thinking, ship C is following ship B, which is following ship A, on their exploration path. which I have seen quite a few times. although not with "auto" explore but more with explore sector exploration ships.
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