Panama Red -> Official Patch 1.0.8F (6/2/2010 12:12:21 PM)
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Hello everybody, the first official patch of WW1 Gold is online! Here you can download the patch for the full version: http://ageoddl.telechargement.fr/3rd...ch_v1.0.8f.exe And here for the demo version: http://ageoddl.telechargement.fr/3rd...ch_v1.0.8f.exe Finally here the free pre-Gold 1.07F version: http://ageoddl.telechargement.fr/3rd...ch_v1.0.7f.exe And now the news... [Version 1.0.7f] [Version 1.0.8f] ************ New features (not for the free pre-Gold 1.07): - Added Tutorial #4 for Trench Warfare (also explains some of the new features coming with Gold edition) Improvements: - Introduced a time-stamp based sort procedure in orders execution in order to guarantee a perfect synchronization in Multiplayer mode - Military AI improved by adding a urgent escape for isolated/out-of-supply stacks - Military AI improved to give more strategic importance to Grand Offensives targets when planning attacks - Military AI can now ignore the rule concerning the placement of reinforcements in major cities if the difficulty level is set at 3+ - The rule for max sustainable attacks by Central Powers has been tweaked in order to allow attacks in excess in case of Grand Offensives or escape movements done by isolated or out-of-supply stacks - Modifiers for new Combat Doctrine adoption tests have been slightly modded in order to give a bit more chances od success - Added a rule that prevents the redeployment of HQs and GHQs to rest-of-the-world areas (i.e.: Africa) - Added some correction in Spanish game texts - Diplomacy can now be done on Serbia in the very first Diplomatic pre-phase - Main Offensives against nations that surrendered during the offensive are now counted as successful - Introduced a replica mechanism for Interceptions in Multiplayers matches (moddable in WW1.ini file, see parameter 'InterceptionTimeoutThreshold' expressed in milliseconds) - Weird movement paths outside the boundaries of the map screen are no more displayed (*) HQs destroyed for prolonged isolation may be now rebuilt - Added message for automatic retreats towards nearest supply source in case of no additional losses (no disordered retreats) - The binocular of battle screen is now better centered over the area where combat takes place - Added new security checks in audio engine to avoid crashes - Added new security checks in battle screen to avoid crashes - AI is now automatically un-paused upon battle start (for bad timed event popups that put AI in pause mode) - Added a tweaking to allow a faster map scrolling for some CPUs - Added a tweaking to allow a faster execution of movements on map Scenario corrections: - Tutorial #2: added a few corrections (*) All campaign scenarios: added several tunings in turn rules (*) 1914 scenario: Austrian fleets are now locked till the end of turn #1 to avoid that an accidental merge of fleets make impossible to apply the effects of Goeben battlecruiser event (*) 1918 scenario: Tsing Tao is now controlled by Japan Fixed bugs: - Diplomatic missions planned by the enemy cannot be anymore spotted in Diplomacy window - Fixed a bug that removed Grand Offensives planning in case of 2 armies commitment - Fixed a bug in savegame procedure concerning the automatic reinforcement of RP flow of minor nations - Fixed a bug of recursivity in diplomatic level progression that caused a too easy diplomatic escaltion (i.e.: for USA, UK) - Corrected a mistake in German game texts that caused a crash when entering the Technological Researchs window - Fixed a bug in air battles that allowed to reuse air squadrons during the second combat round even if destroyed during the first one - Introduced a security check in interceptions and next battle clicks for single player mode to avoid game freezes related to those events - Fixed some mistakes in Leaders Misunderstanding rule - Fixed a typo error in battle logs for surprise event - Fixed a rare AI freeze on Military AI occurring only in case of total annihilation of land forces for never surrendering minor nations - Fixed a regression bug in Grand Offensives' success/failure checks introduced by beta patch 1.08C - Fixed a rare crash in "main front change negative NW effects" turn rule check - Fixed an AI bug that cause sometimes the play of enemy favoring events - Fixed a regression bug that caused battle screen freeze with 1.08E - Fixed a regression bug in supply checks - Fixed a bug in diplomatic checks that caused weird results in some occurrences - Fixed a bug in Fog of War for naval minefields (*) : not working for older savegames Calvinus
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