RE: [REL] TRSE Star Trek Mod v1.5 (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding



Message


ehsumrell1 -> RE: [REL] TRSE Star Trek Mod v1.5 (2/11/2012 2:53:46 AM)


quote:

ORIGINAL: Igard

What about all the legions of Bajoran fans who want to play as one of the most enthralling races in Trek history? LOL, joking, we all know there aren't any.[:D] Still, I want them to be a faction in the game, and that requires me to make some characters for them.



By the way Igard, if you'll recall, during my early testing of your mods' transformation for
Legends, I have 27 or so Bajoran characters you can have to use (Kai Vedic Winn, Keeve Falor,
Kai Opaka, etc.) You may just want to do some touch-up work on them. I believe I have all of
the areas covered as well (Admiral, Ambassador, etc.) PM me if you want them, I'll be glad to
beam them over to you. Busy now with Jeeves and the others testing 1.0.0.10. Let me know.
[:D]

P.S. I can send you the 'characters' file as well for you to tweak to your liking! [:)]



[image]local://upfiles/35889/631E22C2A03C48B38A6FF4725D72AB46.jpg[/image]




Igard -> RE: [REL] TRSE Star Trek Mod v1.5 (2/11/2012 4:04:19 AM)

Hey Ed, I've still got your original files. I use them all the time as reference. I'm lowering alot of the values you used as I feel they're too high/overpowered. Also alot of the values you input before we had the customizaion guide, so some of them are void. eg. Diplomat traits for Admirals and so on.

But, yeah, your orignals are the 'base' from which I'm working. Don't think for a second that I'm dismissing your work, it's vital to the mod even though you might not recognise it when it's done. [:)]




ehsumrell1 -> RE: [REL] TRSE Star Trek Mod v1.5 (2/11/2012 6:10:32 AM)


quote:

ORIGINAL: Igard

But, yeah, your orignals are the 'base' from which I'm working. Don't think for a second that I'm dismissing your work, it's vital to the mod even though you might not recognise it when it's done. [:)]

Sorry Igard, I've been so busy testing I forgot you had them!

Must be the....(hic)...Ale..... [:D]

Must also remember to thank Data! [8D]




tjhkkr -> RE: [REL] TRSE Star Trek Mod v1.5 (2/11/2012 6:37:32 AM)

Nice to know someone else is working on it...
I finished 25 more images today for SW... still have about 50 more to go...




ehsumrell1 -> RE: [REL] TRSE Star Trek Mod v1.5 (2/11/2012 3:30:29 PM)


quote:

ORIGINAL: tjhkkr

... still have about 50 more to go...


(...Hand waves slowly across your face... "These are NOT the characters you are looking for") [:D]




Data -> RE: [REL] TRSE Star Trek Mod v1.5 (2/11/2012 5:17:23 PM)

You attempt that on a Jedi? I fear for you, my friend...TJ is an old one [:)]




Tophat1815 -> RE: [REL] TRSE Star Trek Mod v1.5 (2/14/2012 11:19:33 PM)

Preview of Picard mod?




tjhkkr -> RE: [REL] TRSE Star Trek Mod v1.5 (2/15/2012 12:46:43 AM)

quote:

ORIGINAL: tjhkkr
(...Hand waves slowly across your face... "These are NOT the characters you are looking for") [:D]


What you think you are some kind of Jedi waving your hand like that... mind tricks do not work... only money (to quote someone from EP1). [:D]




Tophat1815 -> RE: [REL] TRSE Star Trek Mod v1.5 (2/15/2012 1:49:52 AM)


quote:

ORIGINAL: tjhkkr

quote:

ORIGINAL: tjhkkr
(...Hand waves slowly across your face... "These are NOT the characters you are looking for") [:D]


What you think you are some kind of Jedi waving your hand like that... mind tricks do not work... only money (to quote someone from EP1). [:D]



Hmmmn..alrighty then: "You will preview the Picard mod"............{insert ominous,spooky noise}[:'(]




Igard -> RE: [REL] TRSE Star Trek Mod v1.5 (2/15/2012 2:04:43 AM)

Hang in there Tophat and everyone else. I've finished the Ferengi. I was gonna do a preview, sorry haven't gotten round to it yet. Just seems like a waste of time when I could be doing more work on the mod!

Let me see, Bajorans next. Then I'll do some preview pics![:)]




ehsumrell1 -> RE: [REL] TRSE Star Trek Mod v1.5 (2/15/2012 5:10:47 AM)


quote:

ORIGINAL: Igard

Hang in there Tophat and everyone else. I've finished the Ferengi.


Dang.....I'd better watch my stores of Gold-Pressed Latinum now AS WELL AS my stash
of Romulan Ale.....

(Heads back into the Briar Patch Nebula to enhance security measures against 'Android' incursions}
[:D]




Data -> RE: [REL] TRSE Star Trek Mod v1.5 (2/15/2012 3:43:50 PM)

"I've finished the Ferengi"? Now that is ominous [:)]




Caesar_Augustus -> RE: [REL] TRSE Star Trek Mod v1.5 (2/15/2012 4:03:18 PM)

Oh, oh, beware everybody! An Igard-quality, indeed, "legendary", class Star Trek Mod is closer and closer... [&o]
Hmmm... the waiting is a trial in patience! [;)]




tjhkkr -> RE: [REL] TRSE Star Trek Mod v1.5 (2/20/2012 5:03:34 PM)

quote:

ORIGINAL: Data
"I've finished the Ferengi"? Now that is ominous [:)]


Just as long as she does not mod Luxuana Troi... talk about evil music and planets blowing up... [:)]

I still have [sm=00000116.gif][sm=scared0018.gif] GULP 124 images to finish...
I probably will not use all of them or convert all of them to PNG files... but those are the ones I at least MIGHT want to add.




Tophat1815 -> RE: [REL] TRSE Star Trek Mod v1.5 (2/26/2012 6:18:49 PM)

Just one screenshot..........[;)]




ehsumrell1 -> RE: [REL] TRSE Star Trek Mod v1.5 (2/26/2012 6:53:25 PM)

Tophat....because you've been so patient, just for you!

(This is not directly from Igard's lab on Romulus. I have been testing designs in the
Briar Patch Nebula for him though. I'm sure he's currently busy and doesn't mind this
little peek!)



[image]local://upfiles/35889/31B213C384FE4D9182800594CE77F767.jpg[/image]




Igard -> RE: [REL] TRSE Star Trek Mod v1.5 (2/26/2012 9:19:35 PM)

Here's an interesting one. This is only possible with the optional 'Total Conversion' patch that will be released with the mod.

Again, apologies this is taking so long. Haven't got near it this weekend. I'll maybe get more done during the week, but it'll only be a few more sessions before it's ready for release. [:)]

[image]local://upfiles/34469/C7051282FF34499494395D24218D989B.jpg[/image]




Tophat1815 -> RE: [REL] TRSE Star Trek Mod v1.5 (2/26/2012 11:59:25 PM)


Great job gentlemen!




tjhkkr -> RE: [REL] TRSE Star Trek Mod v1.5 (2/27/2012 4:49:37 AM)

Well dog gone it! [&:]
I was going to surprise you guys with an animated Crystaline entity for the monsters section, but you beat me to it...

Okay, now that I am done crying about that...
Nice work!




ehsumrell1 -> RE: [REL] TRSE Star Trek Mod v1.5 (2/27/2012 6:01:17 AM)

Remember TJ, just like in true Star Trek lore....when the Romulans are away for
too long.....they come back strong...and usually with something remarkable!

....or as the HAL computer asked in the movie 2001:

"What is going to happen Dave?"

....and Dave answers:

"Something wonderful!"



[image]local://upfiles/35889/F78F1DC9B35947D1AC59C009E860E33D.jpg[/image]




Igard -> RE: [REL] TRSE Star Trek Mod v1.5 (2/27/2012 3:16:33 PM)

TJ, I'd really like to see what you've come up with for that Crystalline Entity. I'm not completely happy with the animation on mine. Also the game appears to do a bit of blurring on the image whenever it starts moving.




Shark7 -> RE: [REL] TRSE Star Trek Mod v1.5 (2/27/2012 4:05:52 PM)


quote:

ORIGINAL: ehsumrell1

Remember TJ, just like in true Star Trek lore....when the Romulans are away for
too long.....they come back strong...and usually with something remarkable!

....or as the HAL computer asked in the movie 2001:

"What is going to happen Dave?"

....and Dave answers:

"Something wonderful!"



[image]local://upfiles/35889/F78F1DC9B35947D1AC59C009E860E33D.jpg[/image]



So long as it isn't...

'Daisy, Daisy....' [:D]




tjhkkr -> RE: [REL] TRSE Star Trek Mod v1.5 (2/27/2012 5:40:14 PM)

I am at the Rectory, and will not get home until Friday, but I will forward it to you then... :)




Tophat1815 -> RE: [REL] TRSE Star Trek Mod v1.5 (2/28/2012 9:34:45 PM)


Your so close Igard,it'd be interesting to do an AAR based on the trek mod.




Igard -> RE: [REL] TRSE Star Trek Mod v1.5 (2/29/2012 1:11:23 AM)

Tj, thanks mate!

Tophat, more incentive for me to finish it quick![:D]




Tophat1815 -> RE: [REL] TRSE Star Trek Mod v1.5 (3/4/2012 12:50:14 AM)


Now don't go custom ship happy.............[:D] Though ...no,no,no.must not put time consuming ideas into your mind.....[;)]




AminMaalouf -> RE: [REL] TRSE Star Trek Mod v1.5 (3/4/2012 5:42:00 AM)

I hope there's a Legend version over time.




Igard -> RE: [REL] TRSE Star Trek Mod v1.5 (3/4/2012 5:13:15 PM)

Tophat, maybe you guys can make some custom designs after I release this? [;)]

Amin, thanks for your patience. I'm getting very close now. The mod will be released in a more or less finshed state. I'll then add to it with new characters and custom ship designs as well as tweaking balance and victory conditions.

I've got around 150 character images done at this point. I have some generic imgaes to flesh out the characters for all the major races. I lost count of how many characters, both generic and canonical personalities at 1000. Probably a couple of thousand now I think.




Igard -> RE: [REL] TRSE Star Trek Mod v1.5 (3/4/2012 5:48:25 PM)

Here's a character some of you won't recognise. President Amitra was in office at the beginning of Star Trek: The Next Generation according to non-canon references.

She was responsible for the creation of teh demilitarized zone on the Cardassian border and the subsiquent relocation of Federation colonists from the DMZ.

http://memory-beta.wikia.com/wiki/Amitra

So, not the best President in my opinion.

There is no image of her or her species, though I was able to gather they have blue skin.

I modified this image, I think she is from Space:1999.

Also, note some of the 'generic' characters here. Operative Conelly is a section 31 intelligence agent. Ensign Sutherland is a Starfleet intelligence agent. Both have characteristics to match their type of employment. [;)]





[image]local://upfiles/34469/67A3A985C37E4AC5B3BEB4EC8D2E4DE8.jpg[/image]




Caesar_Augustus -> RE: [REL] TRSE Star Trek Mod v1.5 (3/4/2012 6:36:36 PM)

Goodness, Igard! Impressive... most impressive! [&o]




Page: <<   < prev  10 11 [12] 13 14   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.671875