witpqs -> RE: DaBigBabes Beta errata (8/19/2010 8:56:38 PM)
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ORIGINAL: JWE quote:
ORIGINAL: witpqs Andrew, On the off-chance that it is a map-bug instead of a movement bug, have a look at this (to make sure your new version wouldn't have the same thing): http://www.matrixgames.com/forums/tm.asp?m=2547906 I don't know the verdict because it's awaiting feedback. Don't think it's a map bug, witpqs. If you do your <F6> thing, you will see the hex edge between them is nice and green, and <R> shows a nice road. The hotkeys grab data directly from the pwhex file, so something else must happening to generate your problem. Tried to reproduce it, but can't. Suggest posting a savegame on the Tech forum would be the best solution. [:)] Did that first thing, thanks. Yeah, I checked with the F6 key but I figured maybe there is hidden stuff or some combination of terrain. Interestingly, the HQ unit did move direct after combat units from another direction entered the target hex. It's something weird, and it happened twice in that game (same hexes and units). First time I thought I would just try again in case I was nuts and missed something. It's cramping my style - I'm trying to trap dozens of wayward IJA units! It's a 2x2 I stepped into the middle of. China was "challenging". IJA had penetrations past Changsha, invested Changsha and Sian - threatening everywhere. So naturally I attacked. trapped some but the movement system allowed most to get away with a fierce beating. Anyhow, Babes is looking good! Really want to start a PBM with the next version or so.
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