taltamir -> Fleet cohesion cripples fleets, a lesson in giving people what they ask for (6/18/2010 7:56:33 PM)
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Frankly, I am sick and tired of the fleet cohesion boohoo... I find current fleets to be CRIPPLED by cohesion... before fleets would actually get something done, you just know to assign a fleet larger then you need to a task because a certain percentage of the ships would not be included in the attack. Now with all the fleet cohesion algorithms fleets spend most their time maintaining cohesion and not actually fighting things or performing useful tasks! I just let the fleets go do what they want while I personally manage 6 ships individually (Ctrl+1 through 6... with 7 through 0 reserved to targets). And I just blaze through things. If I order a fleet to do something it takes far too long to get anywhere or do anything... especially early on where you need several fuel stops on the way... all of which have to be done while maintaining cohesion... ugh! would be nice if we could set cohesion goals... such as "travel at speed of slowest ship" vs "travel as fast as you can" and "assemble X% of fleet before attacking" where we could choose X to 100%, 90%, 75%, and 50%... So when I actually NEED them to be at 100% strength I could have it by setting it to travel at slowest speed and to assemble 100% before attacking... while if doing minor operations set it to travel as fast as you can and assemble 50% or even 25% for really minor targets... Or at the very least set the maintain fleet cohesion to "high, medium, or low" cohesion levels. This is of course more work for our overworked friends in codeforce... sorry guys :P Right now having one ship with an obsolete drive / fuel storage, or one damaged ship, or one ship that was recently added to the fleet and is on the other side of the galaxy or whatever... totally cripple a fleets ability to strike at weak targets. You order the strike, and they just sit there for 15 minutes "assembling" and not getting anything done.
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