Panama Red -> New Official Patch 1.08I (6/24/2010 2:06:10 PM)
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Here is the link for the new Official Patch 1.08I for Gold and the corresponding 1.07I for the non-Gold game: http://www.ageod-forum.com/showthread.php?t=18033 New features: - New 1914 "Guns of August" scenario - Army roster now indicates if there are wounded corps (not for the free pre-Gold 1.07) - Game can now be launched in sinlge-core-CPU mode Improvements: - Landings on enemy beach-heads is allowed now only through friendly controlled sea zones (so including also coastal areas) - Naval control missions now have effect also on coastal areas bordering the open sea zone targeted by the naval mission - Naval control of sea zones is now kept till the end of next Interphase - At the end of Interphase, control of open sea zones is resetted - At the end of Interphase, control of coastal sea areas to set back to original nationality - Introduced some corrections in Events draw procedure following the War-Plans adoption - Military AI improved to send more troops in Grand Offensives' battles - Military AI improved for the play of battle stratagems - Military AI of nations outside Europe has been improved to better allow naval trasports of expeditionary forces - Military AI improved to allow a faster conquest of enemy countries through a progressive advance into enemy ungarrisoned territory - Military AI improved to allow a smarter check for the appropriate administrative movement type required in case of long distances - Game can now use universal WinMM audio drivers (good for those problematic audio cards) - Reduced game lags occurring when message popups are opened during AI think or FOW update time - Introduced a new modding parameter in AI for land battles to handle in a more flexible way the retreat choices - Chances for success on tests for adoption of Combat Doctrines have been a bit improved - A and M shortcut keys now work also for armies without HQ - Army Roster now displays also armies without HQ - In army-by-army activation mode, units can now be trasfered only from/to noy yet activated armies - "Expeditionary Force" political actions now introduce a rule that allow mixed composition of international forces within the concerned armies (German XI Sud Army, Russian XII Zentr, Frrench VII Orient Army, Austrian V Alpine Army) - Introduced some performace improvements in key moments of gameplay to avoid lags and freezes (*) Introduced several corrections in diplomacy for supply grants - Numerical superiority in battle is no more calculated taking into account the units in the Rear - Reinforcement units during battles in Trench warfare are now added to Reserves box, no more in Rear - Improved game performance during setup of Reinforcements phase - Introduced some performance improvements in game map database - Corrected picture of Russian general Plehve - Liberation of national areas can now take place only for countries at war - Military AI improved to concentrate forces during attacks - Naval AI improved to give more priority to escape procedures for damaged fleets - Naval battles: fire range required to engage immediately a duel also against smaller fleets has now more chances to be settled (100% of cases in coastal sea zones) - Army Roster information are now updated every time a wounded corps is refilled to full strength - Military AI now pays the appropriate importance to scenario goals accoring to the VP bonus/penalty value of target areas (*) Scenario corrections: - 1914 scenario: corrected events draw penalty value for Russian warplan option "Volunteers and Munitions" - All scenarios: introduced rule for expeditionary armies that allow mixed composition of international forces (German XI Sud Army, Russian XII Zentr, Frrench VII Orient Army, Austrian V Alpine Army) - All scenarios: the rule for NW losses caused by naval raids have been reworked and now most major powers can be affected - All scenarios: Tampere in Finland Box is no more a port on Gold Edition map - All scenarios: Persia is no more bordering with British Indies box Fixed bugs: - Fixed bug in naval path calculation - Fixed bug in Naval Control missions - Fixed an erratic game freeze occurring when evacuating fleets from port - Fixed a bug that made impossible for human players to play battle stratagems in many situations - Fixed a display bug in army list window for reinforcements placement - Fixed a display bug in recruitments window in the tooltip of contruction timeline of corps - Fixed a bug that made naval minefields attack nearly impossible to happen - Weird movement paths still displayed outside the boundaries of the map screen are no more displayed (*) : not working for older savegames
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