Sardaukar -> RE: Question regarding AI (6/26/2010 8:15:04 AM)
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ORIGINAL: Deca I was under the following impression (if anything below is not correct, please let me know if I am wrong). Some advantages of the AI 1) Some key nodal bases get small amounts of supply and fuel but not Oil or Resources 2) Gets boost to aircraft production at higer difficulty levels but tied to factories i.e. a factory may produce 2 planes on very hard where it only produces 1 on historical - cut off oil/resources HI etc and it produces 0 on all difficulty levels. 3) Unbound by political points and HQ restrictions 4) Unbound by garrison requirements 5) Unbound by TF load/unload limitations 6) Teleporting Ships - as long as ships are disbanded in a friendly port and ai needs to build a TF at a friendly port it can teleport any ships available if the right type and number exist otherwise no build. It does not teleport TFs. 7) Gets bonus to production, but the AI does not get free resources in the HI and uses the same factory logic as players 8) No restriction on LCU movement due to HQ/restriction (ie. any unit can be loaded/shipped/transported across the Pacific regardless of its HQ). Does anyone know the answers to the following questions pertaining to the AI A) Can the AI "teleport" ships which are disbanded (ie NOT in a TF) but severely damaged? B) Does the AI adhere to the same repair restrictions as the human player such as where BB can be repired, or the time it takes to repair damage to ships? C) Can the AI get/obtain automatic 100 planning points for any target, or must it adhere to the same time frame (ie 1 or 2 points per turn) to obtain as a human player? D) Does the AI get unlimited torpedo sorties from Carriers? NOTE: This is not intended to invoke replies/responses/debates of "cheating" or whether this is un/fair, but rather simply trying to clarrify certain aspects & capabilities of the AI. This is only for historical level (since AI gets huge benefits when playing Hard or Very Hard. What I have seen: 1. Yes. 2. Gets some boost, but a/c production was toned down to be more realistic. AI still rarely runs out of planes. 3. Yes. 4. Yes, in sense that it doesn't suffer VP penalties for non-garrisoned bases. It usually garrisons too, but that depends on AI script. 5. Not really, unless counting early war IJN amphibious bonus, but that's for humans too. AI may get slight benefits, but nothing really major that human could not do. 6. Yes, AI can teleport ships if it absolutely has to form TF and lacking suitable ships. 7. Yes. 8. Yes. A) No idea, but AI can teleport ships to form TFs, so it is possible. B) AI uses more simple repair routine, more WitP-type. C) AI can get 100 prep points for any target without wait. D) No, AI will run out of ordnance just like human. It was problem in earlier versions but not any more. But when playing higher difficulty than historical, this changes too. So, like Don or Joe said, AI is cheating barsteward and you can adjust how much it cheats by difficulty (from moderate to LOT to REALLY A LOT). For example, on higher difficulty, one could get Kido Butai to sit next to PH for week and never run out of sorties or torpedoes. I think it can still run out of planes, though.
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