WoodMan -> RE: New v1.0.5.7 Public Beta Now Available! (7/4/2010 1:00:08 PM)
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Hi Erik, Elliot & All, I have a major gripe with the current build of DW, please don't take this the wrong way Elliot, it's a brilliant game, but I think you should sort out this problem either a)before making this beta patch official or b) make the next patch focus entirely on this problem, giving you the ability to launch your current patch and then focus on this big problem. In both the Beta patches I have yet to be attacked at all. In the last official patch I was attacked by AI fleets, in one game I was actually eradicated very early on by a huge Haakonish onslaught, and fought a desperate war against some Ikkuro and Attuk at the same time in another game, the Ikkuro attacked me at several locations at once and kept coming relentlessly, the Atuuk instead had one huge fleet I couldn't possibly defeat with my forces, it was all good fun. But since the two Beta patches I have never been attacked except by pirates. In my current game (can upload if you wish) the Ackdarian and Boskara have been at war for a long time, I think somewhere between 10 and 20 game years even. In that time, the Military Strength of the Ackdarian has remained about the same, the Boskara lost around 200, then went back up to stronger than they started. Neither Empire has gained or lost a colony. So, I suspect the AI war behaviour is not acting correctly, how can two Empires remain at war so long without actually fighting each other? This also benefits the Boskara because Ackdarian Democracy has very low tolerance for war weariness, so basically the Boskara are winning even though they are not fighting because of the Ackdarian colonies will be suffering war weariness. How it should work: An aggressive Empire such as the Boskara, with a large military power, should declare war on its weaker target, immediately it should send one or several fleets out to invade its enemy, once it has captured its target planets, if it has weakened its enemy military and still remains much more powerful it should "steamroller" onwards invading more colonies. The weaker defender should be trying to negotiate a truce. If the Boskara attack fails and they end up with a military power less than the Ackdarian, then the Boskara should try to negotiate a truce. The Aggressiveness of a race should determine how likely they are to accept a truce. So, it should be easier for the Boskara to get a truce from the Ackdarian than vice versa. So, basically what I'm saying is that long wars with no casualties or territory changes on either side should go, and shorter wars with much bigger consequences should be implemented. If an AI declares war it should actually take action, if its losing it should take action too, like desperately increasing its military and troops, negotiating a truce or bribing allies to fight the aggressor too. Along the same lines: In my current game the AI Empires seem to have become stagnant, they have not colonised any new planets for a long time and are all stuck at between 4 and 9 colonies. I have recently gone into the diplomacy window and traded galaxy maps with the Ackdarians, this revealed that they had discovered 5 or 6 continental planets that they could have colonised. Also, when in the trading window it appears that they have around 100000 credits in the bank (from clicking over and again on their money for trade until none is left), so why is an Empire with 5 or 6 continental planets in range, plus Ocean planets, and immense treasury, not expanding? Their military power has stayed about the same too (even though they are in the above mentioned war), its almost like they lost the will to live or something [:D] So, in summary what I'm saying is please, pretty please can you focus on making the AI more adept at running its Empire, both in peaceful expansion and in fighting wars [&o]
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