madner -> RE: Variety in Toaw (7/9/2010 7:21:07 PM)
|
quote:
ORIGINAL: PFrancis Since nobody risked stating what are the intellectual challenges present in a Toaw game, from the point of view of experienced players, perhaps I can, at least, have some descriptions of different strategical approaches some players have used in different scenarios, just to know how the game dynamics can change according to scenario setups. I want to know how the reality of different conflicts can lead to different gameplay. Obviously scale and balance between forces will have a great influence, but is it all? Will events, communication lines, terrain, weather, supply points, equipment type etc have a big influence on the way the game is played or will those variables only affect balance indirectly, preserving the player his dynamics of play whatever scenario he is playing? I'm not sure if I could be clear, but... I only play Fite (and the mods), so nothing of it might be valid for the smaller scenarios. Anyway, as I mostly play ze Germans, the idea is to advance as fast as possible, destroying the Red army, while preserving the own forces. One is playing versus the clock, as unless the Wehrmacht manages to at least reach the historical lines, the situation will be grim (and the game likely lost). Communications lines are the principal battlefields of the early turns, and the first hard decisions as well. There is a finite capacity to repair rail tracks, but to sustain the speed of the advance the mass of the units needs to be very close to the tracks. The Sovjet player knows that as well, so the question is where to advance, where to feint (to draw the Sovjet reinforcements away from the main route), where to fight, where to flank and surround the units. The strategic choices can be corrected latter to a degree, but one has to decide pretty quickly which cities to take in hope of achieving parity. Terrain plays a key role, as swamps, major rivers and woods need to be accounted for. Of course this also provides an opportunity, as those sectors can become avenues for advances, if a degree of surprise can be achieved. Equipment plays a major role as well. Some German panzer divisions have close to useless tanks, while others have pretty decent ones. The Sovjet tank units can be either totally overmatching them (if they have KV-1 and T-34 in numbers) or be at a disadvantage, as they have lighter tanks. This is only covering the opening moves.
|
|
|
|