RE: The Scenario Builder (Editor) thread (Full Version)

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AH4Ever -> RE: The Scenario Builder (Editor) thread (8/13/2010 3:20:04 PM)

quote:

ORIGINAL: Peter123

Hi, when I make a map with the editor, every hex of each terrain picks only one hex of the terrain.gfx (the same hex is tiled) so there are no variation like in the standard scenarios.

How can I get rid of those ugly repetitive terrain patterns?



quote:

ORIGINAL: Bleck

You have to wait for next editor build to be able to set which tile will be displayed on each hex (also a function to set those values randomly should be there).




I was really hoping that this fix would be included in v1.03.

It seems we've actually taken a step backward, when I opened the editor in v1.03 the tabs once again had no text.

I know this wasn't a problem for everyone but it seems to show that we are still waiting on newer version of the editor that was previously mentioned.





Magpius -> RE: The Scenario Builder (Editor) thread (11/11/2010 10:07:32 AM)

quote:

You have to wait for next editor build to be able to set which tile will be displayed on each hex (also a function to set those values randomly should be there). -bleck

Has this been done? [&:]
and could you post a recent build of ed.exe please. [&o]
Changing from randomised tiles, would mean I could finally fix my land/ sea boundaries.




Magpius -> a question on scale... (11/11/2010 10:10:56 AM)

I'm thinking of making a small island scenario, how do I determine a hex=km distance?. Is it set graphically, or is there a method of setting movement factors in a .csv?




Magpius -> manual.txt (11/11/2010 10:12:58 AM)

Will it be updated from the current, aaaaaaaaabbbbbb or do I work from this thread and the youtube vids?




Magpius -> RE: manual.txt (11/11/2010 10:17:54 AM)

How do I background a map image (.jpg) into the editor?
How do I navigate around the map? (mouse wheel zooms, but what scrolls?)-found ctrl-left mouse button...
but this is all a bit too much trial and error for my liking.




doomtrader -> RE: The Scenario Builder (Editor) thread (11/11/2010 9:42:04 PM)


quote:

ORIGINAL: Agent S

quote:

You have to wait for next editor build to be able to set which tile will be displayed on each hex (also a function to set those values randomly should be there). -bleck

Has this been done? [&:]
and could you post a recent build of ed.exe please. [&o]
Changing from randomised tiles, would mean I could finally fix my land/ sea boundaries.


As far as I know yes,
I'll upload latest build soon




doomtrader -> RE: The Scenario Builder (Editor) thread (11/11/2010 9:47:02 PM)

quote:

I'm thinking of making a small island scenario, how do I determine a hex=km distance?. Is it set graphically, or is there a method of setting movement factors in a .csv?

You are determining this by yourself by adjusting hex size, unit size, turn length and Action Points.

quote:

Will it be updated from the current, aaaaaaaaabbbbbb or do I work from this thread and the youtube vids?

Unfortunately you will have to use this thread.


quote:

How do I background a map image (.jpg) into the editor?

Could you please explain what are you asking about? Would you like to change the look of the tiles used in editor? I think it's hardcoded now.

quote:

How do I navigate around the map? (mouse wheel zooms, but what scrolls?)-found ctrl-left mouse button...

Try ALT button

quote:

but this is all a bit too much trial and error for my liking.

I'll see what can be done in that matter




Magpius -> RE: The Scenario Builder (Editor) thread (11/11/2010 10:10:09 PM)

Doom,
If scenario creation was made easier, the life expectancy of SOP & TOW would be greatly enhanced.
eg Advanced Tactics and TOAW (especially) come to mind.

The ease in modding/creating scenarios should be as easy as modding graphics (maybe).

As to backgrounding the image, in the youtube video of making australia, you start with a google earth image of aus, that fades into the starting outline in hexes.
is there a way of importing the jpg as a background image? So it can be traced over? Advanced Tactics has this, and it makes map creation a breeze.

Perhaps somebody at W.I. could create an AAR of a small scenario built from scratch. It may get more people enthused to try one also.

Is there a list of hot keys for the editor? or is it all driven from the tab menu?

I'll be honest, it's not all that intuitive.

But thanks for the help.
A




doomtrader -> RE: The Scenario Builder (Editor) thread (11/11/2010 10:48:18 PM)

quote:

As to backgrounding the image, in the youtube video of making australia, you start with a google earth image of aus, that fades into the starting outline in hexes.
is there a way of importing the jpg as a background image? So it can be traced over? Advanced Tactics has this, and it makes map creation a breeze.

Uhh, there is no such possibility, it was video maker magic. Sorry. Please note that all maps in SoP were made by people who are (or were) studying geography.


quote:

Is there a list of hot keys for the editor? or is it all driven from the tab menu?

There are no hotkeys.


quote:

Perhaps somebody at W.I. could create an AAR of a small scenario built from scratch. It may get more people enthused to try one also.

The idea is very very good, only if the day last longer. I'll see.




Tomokatu -> RE: The Scenario Builder (Editor) thread (11/16/2010 10:00:15 PM)

Doomtrader hesitated:
quote:

The idea is very very good, only if the day last longer. I'll see.


Drink more coffee. Very STRONG coffee. Lots and lots of VERY STRONG COFFEE. [X(]




Hint: If you can't dissolve a nail in your coffee, it's just not strong enough.
 
[:D]




cpdeyoung -> RE: The Scenario Builder (Editor) thread (11/17/2010 9:18:24 AM)

The Doc says it is decaf for me from now on. I never wanted to go there, but it is much better these days. I really don't mind the change.

I enjoy expresso, and it is available in decaf too. The other day I got a free beverage from Starbucks, so I decided to go big. I ordered a "venti, dry, decaf cappuccino with three extra shots of expresso". The barista made a masterpiece, but did not hear the "decaf" - wow! This was at 4:30 in the afternoon, and I could have played a campaign game in the twelve hours that followed.

Chuck




Tomokatu -> RE: The Scenario Builder (Editor) thread (11/17/2010 7:07:46 PM)

Hehehehe!
I tend to wake up early. It's just gone 6:00am and I've been online in various places since about 4:30. Every day starts with a pot (3 mugs) of black pure Arabica beans. I don't drink instant during the rest of the day and one day per week (today!) is a coffee-free day. Drinking bitter hot cocoa instead. That's the only restriction they've given me and that's only because I'm on osteoporosis meds on Thursdays.

I'll snatch a nap around midday (a good habit to adopt in a hot climate) and be awake until about 11:00 tonight.

I LOVE retirement. I've gamed more in the last ten years than I ever did before computers!




Peter123 -> RE: The Scenario Builder (Editor) thread (12/15/2010 2:40:58 PM)

quote:

ORIGINAL: doomtrader


quote:

ORIGINAL: Agent S

quote:

You have to wait for next editor build to be able to set which tile will be displayed on each hex (also a function to set those values randomly should be there). -bleck

Has this been done? [&:]
and could you post a recent build of ed.exe please. [&o]
Changing from randomised tiles, would mean I could finally fix my land/ sea boundaries.


As far as I know yes,
I'll upload latest build soon


If you edit an "official" scenario map to make your own scenario there is no problem. Here is a example I made editing Tarawa scenario:



[image]local://upfiles/34072/C48E144B88784755A4972AC35AD9BDF5.jpg[/image]




cbelva -> RE: The Scenario Builder (Editor) thread (4/11/2011 9:17:09 PM)

Are there going to be any additional updates to the scenario editor. At one time it appeared that there was an update coming. But have not seen anything thing since July 4, 2010. Thanks




Flickjax -> RE: The Scenario Builder (Editor) thread (4/20/2011 11:24:34 AM)

Editor doesnt work in 4.05b land units disappear when you edit pp or tech




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