BabesLite Release (Full Version)

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JWE -> BabesLite Release (7/3/2010 5:18:37 PM)

BabesLite – Release v04. Files will be in three consecutive posts, Dec. 7 start, Dec. 8 start and Ship Art (Ship Art is identical to DaBigBabes, i.e., same for all Babes scenarios). If scenario files require modification, the version number will cycle, the old file set removed and replaced by the new, and a title changelog put in the post.

Scenarios are designed to function as per stock with the AI. Both the Japanese and the Allied AI function normally.

BabesLite_AE_Scen026_v04 : 07/02/10 : Full Campaign; Dec. 7 Start Deleted - Replaced with
BabesLite_AE_Scen026_v05 : 07/22/10 : Full Campaign; Dec. 7 Start Deleted - Replaced with
BabesLite_AE_Scen026_v06 : 09/06/10 : Full Campaign; Dec. 7 Start Deleted - Replaced with
BabesLite_AE_Scen026_v07 : 10/29/10 : Full Campaign; Dec. 7 Start Deleted - Replaced with

BabesLite_AEScen026_v08 : 03/02/11: Full Campaign; Dec. 7 Start - Minor bug fixes, tweaks and updates




JWE -> RE: BabesLite Release (7/3/2010 5:19:27 PM)

Scenarios are designed to function as per stock with the AI. Both the Japanese and the Allied AI function normally.

BabesLite_AE_Scen027_v04 : 07/02/10 : Full Campaign; Dec. 8 Start Deleted - Replaced with
BabesLite_AE_Scen027_v05 : 07/22/10 : Full Campaign; Dec. 8 Start Deleted - Replaced with
BabesLite_AE_Scen027_v06 : 09/06/10 : Full Campaign; Dec. 8 Start Deleted - Replaced with
BabesLite_AE_Scen027_v07 : 10/29/10 : Full Campaign; Dec. 8 Start Deleted - Replaced with

BabesLite_AEScen027_v08 : 03/02/11: Full Campaign; Dec. 8 Start - Minor bug fixes, tweaks and updates




JWE -> RE: BabesLite Release (7/3/2010 5:21:07 PM)

Necessary Ship Art for all Babes scenarios. Will not impact stock in any way. Just drop them in.




oldman45 -> RE: BabesLite Release (7/3/2010 6:26:32 PM)

Thanks guys, you have done amazing work for the community!!




JWE -> RE: BabesLite Release (7/22/2010 4:55:35 PM)

BabesLite v04 now updated and replaced by v05. New zip files at posts #1 and #2. Art remains the same.

Nothing major; error corrections, typo fixes, tweaks, twonks, diddles, and fiddles. Nothing that needs restarting any ongoing games for. Also has the new opening day CV TF movement profiles – comments welcome.

Also includes Aircraft and Airgroup adjustments, corrections, accuracy tweaks, and just plain ole historical coolness, provided by the Air Team. Particular thanks to Timtom and Cathartes for their knowledge, assistance, and outstanding support for this project.




Cathartes -> RE: BabesLite Release (7/22/2010 9:08:07 PM)

Among the corrections and accuracy tweaks in the air department: historical (within context of OOB/game nuances) carrier air groups for USN carriers arriving mid-'43 on.

Thanks for this update JWE!




Kwik E Mart -> RE: BabesLite Release (7/22/2010 10:10:16 PM)

will these same tweaks be made to DaBabes?

edit: of course, i meant DaBigBabes...




Toddr22_slith -> RE: BabesLite Release (7/23/2010 4:02:24 PM)

Sorry for my ignorance, but is BabesLite the release the will work as an AI game? Or, will both it and DaBigBabes work against the AI?

Thanks,

Todd




oldman45 -> RE: BabesLite Release (7/23/2010 4:11:07 PM)

Babeslite works with both sides as AI, BigBabes, if I recall, will only work with the AI playing Japan.




JWE -> RE: BabesLite Release (9/6/2010 7:30:11 PM)

Ok, updated the BabesLite scenarios as well; both Dec 7 and Dec 8 start. At the top of the thread.

Once again, this is our take on a direct analog to Scen001 and scen006, and the scenarios are directly compatible with the AI, given suitable renumbering of the AI files. They are also directly compatible with the Quiet China scenarios 007 and 009, given suitable renumbering of those AI files.

Over 90% of the changes are in the Class and Ship files. The Device, Airplane, Airgroup, Location, TF, whatever, files have been updated with the latest inputs from the Air and Land Teams. We believe these scens 026 and 027 will be compatible with whatever data patch that may eventually issue.

Thanks again for all your wonderful support. Ciao. John




JWE -> RE: BabesLite Release (10/29/2010 2:49:13 PM)

Updated with Version 07. Includes enhanced AAA.




Kitakami -> RE: BabesLite Release (10/30/2010 9:24:51 PM)

Thanks a lot! It is much appreciated :)




sanderz -> RE: BabesLite Release (2/18/2011 12:28:08 PM)

Hi

I would love to try this mod however please could you clarify a couple of points from the readme file - my computer knowledge is not great so apologies if i am missing something obvious here

(i am using the 1.0.6.1108c beta patch version of the game)


P.S. You have to add the Art too.
is this still true for the version of the game i am running - i thought i saw somewhere it was no longer needed?


When you save a scenario to a new slot, the AI files won’t save, so they must be manually copied, and renamed from aei001-xx to aei026-xx (or aei006-xx to aei027-xx).
Please could you explain this a bit more as i don't understand the format of the ai filemnames and how they work/change after each turn

for example i have dropped your mod ai file aei026 into the SCEN folder(along with your other files) - what happens when i do a save - also you say they need to be copied but where do they then go?

also does this renaming need to be done after every save or just after the first?


thanks








JWE -> RE: BabesLite Release (2/18/2011 2:01:53 PM)


quote:

ORIGINAL: sanderz
Hi

I would love to try this mod however please could you clarify a couple of points from the readme file - my computer knowledge is not great so apologies if i am missing something obvious here

(i am using the 1.0.6.1108c beta patch version of the game)

P.S. You have to add the Art too.
is this still true for the version of the game i am running - i thought i saw somewhere it was no longer needed?

The latest patch (I believe that would be 1108c) added all the art, so you are correct, it's no longer necessart to grab the art file. It doesn't hurt anything if you do, however.
quote:

When you save a scenario to a new slot, the AI files won’t save, so they must be manually copied, and renamed from aei001-xx to aei026-xx (or aei006-xx to aei027-xx).
Please could you explain this a bit more as i don't understand the format of the ai filemnames and how they work/change after each turn

for example i have dropped your mod ai file aei026 into the SCEN folder(along with your other files) - what happens when i do a save - also you say they need to be copied but where do they then go?

also does this renaming need to be done after every save or just after the first?

thanks

Adding the AI files (copying and renaming) needs to be done before you even launch the game. It is part of the scenario installation process. It only needs to be done the one time. After that, BabesLite plays just like a regular game. Here’s the how-to:

Copy the 16 AI files from Scen01
aei001-01.dat
aei001-02.dat
aei001-03.dat
..
..
aei001-16.dat
into a holding folder somewhere. If you added BabesLite to the SCEN folder as scenario 26, then go to the holding folder and “rename” the AI files to
aei026-01.dat
aei026-02.dat
aei026-03.dat
..
..
aei026-16.dat
and put them into the SCEN folder – you are now completely good to go with Scen026.

Ciao. J




sanderz -> RE: BabesLite Release (2/18/2011 4:05:03 PM)

thanks very much






JWE -> RE: BabesLite Release (3/2/2011 4:52:47 PM)

Latest BabesLite Scen026 and Scen027 v08, 03/02/11.

Nothing earth shattering; implementing collection of minor bug fixes, tweaks, updates.

As before, please post questions, comments in the errata thread, not here. Thank you.




JWE -> RE: BabesLite Release (4/13/2011 8:00:53 PM)

Lots of people have asked about the new Map Mods, and if they are available in stock scenarios. Unfortunately, updating the stock scenarios is way too much of a pita. However, BabesLite now has a version-B with a modified locations file that has all the goodies (bases and relocated unit starts) that DaBigBabes (version-B and version-C) has. BabesLite-B is still compatible with the normal AI files, is just has a slightly modified locations (wplxxx.dat) file.

However, one must go to the Map and Art page and download and install the map and pwhexe things you find there.

Ciao. John




Whisper -> RE: BabesLite Release (5/23/2011 3:02:21 PM)

The BabesLite is updated to version 09 on the website.

https://sites.google.com/site/dababeswitpae/

Changes to device file to make naval bombardment more like artillery bombardment for the 3, 4, 5, 6, and 8 inch guns.
Changes to ship file to get rid of free fuel.

Updates just fine for me to games in progress.




Buck Beach -> RE: BabesLite Release (5/23/2011 5:07:01 PM)


quote:

ORIGINAL: Whisper

The BabesLite is updated to version 09 on the website.

https://sites.google.com/site/dababeswitpae/

Changes to device file to make naval bombardment more like artillery bombardment for the 3, 4, 5, 6, and 8 inch guns.
Changes to ship file to get rid of free fuel.

Updates just fine for me to games in progress.


Thank you for posting what the changes are.

Buck




oldman45 -> RE: BabesLite Release (5/23/2011 11:04:15 PM)

Thanks for the update




Kwik E Mart -> RE: BabesLite Release (5/24/2011 5:44:56 PM)

I just noticed a "mini scenario" on DaBabes site...DEI? Is there somewhere I can get more details on this?

Thanks




witpqs -> RE: BabesLite Release (5/24/2011 8:52:46 PM)

http://www.matrixgames.com/forums/tm.asp?m=2725688




Kwik E Mart -> RE: BabesLite Release (5/24/2011 11:16:17 PM)


quote:

ORIGINAL: witpqs

http://www.matrixgames.com/forums/tm.asp?m=2725688


much appreciated...[&o]




Tijanski -> RE: BabesLite Release (5/25/2011 5:15:35 PM)

Can some of these get put on the website? and some help to play? I know there won't be much help here anymore and it would be good to get help from the websute. Thanks in advance.

Can you make a forum on your website? That would be so cool!




PaxMondo -> RE: BabesLite Release (6/10/2011 2:38:35 PM)

Great stuff.

THANKS!!!!




Halsey -> RE: BabesLite Release (7/11/2011 12:30:36 AM)

bumo...




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