[GD]Vernichter -> AI improvements? (7/6/2010 6:24:46 PM)
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I bought TLD on sunday and started testing it after applying both patches (public and beta). Now I wonder, where is the improved AI? Sure, the enemy "BG-AI" is way better than the original CC5 AI, but still it is unable to attack (i.e. take the allied side in a campaign) or place its units in a reasonable way (some examples: sMG 34 behind a building or beside it in the middle of the road instead of in the building, troops in the open when there are plenty buildings or other cover options...) But thats not really bothering me because i usually play H2H, so i looked for the promised "improvements" in the unit AI and i have to say that i am truly disappointed (again...).[:-] The pathing AI is still totally inadequate (squads and vehicles): - Squads are still incapable of following a route with multiple waypoints in an orderly manner. About half the times i use multiple waypoints, one of the waypoints will be left out and the squad will go back (!!!) to "clear" the waypoint. Sometimes the waypoint will be just ignored (i.e. the squad will take the deadly route in the open instead of going through the building as ordered) - When given a single point movement order squads and vehicles often take unnecessary, sometimes even deadly, detours. - Vehicles still "dance" around (i.e. turning back and forth) instead of driving straight lines. I wanted to test the mine clearing capabilities of a Sherman crab and sent it straight (!!!) through a minefield on Ouistreham, the path was aprox. 100m long and without any elevation changes only 3 different terrain types grass, sand and minefield. Instead of driving a straight from A to B the Crab drove like a drunk and disabled itself by turning on a mine (which wasn't disabled by the flail as it should have been) And then there are still the same problems with the main weapons in a squad or vehicle, often enough the unit has a clear LOS but the main weapon or the tank gunner "can't see"... My MG teams seem to have this problem only after relocating, but sometimes my teams move without orders or any apparent reason and when i send them back my MG gunners turn "blind".
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