Kingmaker -> RE: Top Suggestions for COGEE Rules/"Bugs"? (11/9/2010 11:59:39 PM)
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HiHi I’ll again put forward Terje’s thread as it contains many important bits. http://www.matrixgames.com/forums/tm.asp?m=2280129&mpage=1&key= Capturing ships is mentioned in Terje’s post above and NO, they are not being captured in PBEM games, well, I’ve never seen it anyhow and have fought a fair few naval engagements in several games. It’s not actually a FoW system, “Dream” or otherwise, the FOW is fine in game, it’s the ‘Military Groups’ overview being available for PBEM games that I take issue with. For the period, that remember didn’t have Satellite Navigation/Spy systems ... “Honest!”, it is absolutely ridiculous that any player around the board can just go over to the ‘Military Groups’ overview and see info on disposition & Composition of everybody’s Armies or Navies anywhere on the Board never mind what FoW is prevalent in game (i.e. on the game map), it doesn’t matter how inaccurate, for the period it is just plain wrong, and all I’m suggesting is that there be the option on the PBEM set-up page to switch off the ‘Military Groups’ overlay if it is decided amongst the group that they would like to play a more historical setting re Intel via an ‘Extreme FoW’ option, much like the option for Advanced or Simple Economics. Some Trade issues are again mentioned in Terje’s post above. "Trade needs to be completely overhauled, one e.g. being whereby minor nations cease to produce trade items once their original stock has been traded. (Kingmaker) b) Minor powers to continue producing resources for trade, it seems that once the start up goods are allocated thats it, the minor powers give up production completely!" I really, really want to understand it! OK, let’s try via an example, let’s say on Turn 1 of a new game Montenegro has showing on the ‘Trade’ page 2 Money, 5 Food, 2 sheep & 1 Wine, and to simplify, let’s say that by turn 5 PBEM players have set up trade deals for all those items, then from turn 6 to the end of the game Montenegro either disappears from the ‘Trade’ page or is left with just its name tag (I’ve seen both) and no resources for trading, this would imply that for (in a 23yr game) the next 22.5yrs Montenegro produced Bog all by way of trade ... just a tad unlikely, so what I’m asking is can the Montenegrin economy be given a helping hand in the game so that it does actually produce tradable resources after its game start resources have been assigned. While I’m here, and unfortunately this may sound like Sour Grapes, it’s not, it’s an in game situation and just plain “Tough Titty” for me. In the ‘Invitational’ game England has at any one time between 10 & 14 Diplos parked in its lands all set to Propaganda, fair enough, but what I think the Devs may want to have a look at for the Patch is the timing of the ‘Expel’ function, I have 5 Diplos all set to expel which they do on a fairly regular basis, but the expelled Diplo does his damage before he’s expelled. Now my thinking is that once a Diplomat starts spreading propaganda in any Nation, his ticket would be marked for expulsion before he can do any more damage, working on that premise the Devs may wish to have a rethink about the phase order that Diplo expulsions occur i.e. before they do more damage rather than after. Now this process is seen to work then in future games any nation can be attacked by hoards of Diplos and in the case of nations like Sweden or Spain have little by way of defending themselves, poor old Poland has no Diplomat at all and would therefore be especially vulnerable. Just a thought. All the Best Peter
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